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PReDS;150942
PReDS(barb,barb,host) draw Dust(knight,knight) SlugFest,132.
Well, we decided to have some fun and mess around a bit! :-)

While waiting for Ups for the second game, I started getting impatient, and after finding out that happiness wasn't happening today, I decided to let loose on the first available opponent — luckily, it turned out to be PReDS! :-)

I won't say my gameplay was exemplary and close to ideal, and honestly, I didn't feel like straining the remaining brain cells that had been pickled over the "birthday" weekend, so I played for fun.

The Knight start was terrible. A good start on this map is half the battle — you need to capture all the important "points" — the mines. Plus, PReDS was hosting and had the first turn, he was leading... With great difficulty, I managed to control the crystal mine and even thought about Paladins... During the game, I miscalculated twice — honestly, I couldn't be bothered and estimated by eye. Sorceress ran the last tile and took out two heroes that were far from useless.

Then, various maneuvers, smart and not so smart. On 1 3 1 we burned ourselves pretty briskly, I decided to take the Wizard castle — a Warlock was sitting there with 1 Giant and various junk. In short, while the Ballista was pounding the walls, he managed to fire 3 bolts dealing 100 HP each — 6 Paladins — just watched with relish as the bolts hit them on the head and they passed into the next world...

Overall, messing around became boring and we decided to play a real game on Teleporters, which is what we're busy with now...

To be continued... :-)

Added 1 minute later
Dust (yellow, Warlock, Knight) def PReDS (green, Warlock, Barbarian) Teleporters 1 2 7

I really enjoyed the game! :-) After SlugFest (that's exactly how the scholars from Buki translated it :-)) playing on Teleporters seemed much more pleasant. PReDS himself wanted to play as green, leaving me with yellow. A decent enough setup, except yellow has a much more likely dragon build on the first week...but it didn't work out this time. I was short 6 sulfur, and there was nowhere and nothing to trade for it — too many resources were generated as gold. Also, seeing that there was plenty of stone around, I invested +500 on day 3, after buying out all the heroes.

Again, it happened that after the native Warlock, the tavern produced 4 Knights in a row. No Barbarians. But I didn't regret it, because after running them all through 1000 experience, I found Logistics on one of them, though it remained Basic until the end of the game. But he didn't level up SP or KN even once.

I pushed forward. I hoped by all means to dig up those unlucky 6 sulfur, thought I could scrounge some near blue's mine, but by day 5 he had already taken everything there. The remaining resources were at the farthest edge — near the Mercury mine, which was already on the border with the opponent, so I didn't take the 7th Knight and instead ran to catch some luck... Then bam, a green hero appeared. I had my entire army near a campfire that I had just taken with my last step, which gave me stones — well, I wasn't going to hoard them. :-) And I had one more move left to go after the hero that showed up. Easily drove off the enemy hero with Archers and Dwarves — a throwaway army.

The dragons didn't come through. Oh well, it's more interesting this way — green shouldn't have them either. Then the dilemma: what to do? On the first week, I backtracked and took blue's castle. Since the dragons didn't hatch, I decided to build a Dock and put the Sorceress in a boat, just in case, hoping to reveal artifacts on the islands, and also to think about an unexpected raid. Later, the dock came in handy more than ever!

At the passage of the native Teleporter, a Pack of Crusaders was stationed from the first week — without dragons, I really didn't want to get hit on the head, so I decided to continue in the direction of Attack. Upgraded the Minotaurs, bought out all the Hydras, passed them down the chain to the Halflings and Centaurs — and ran at the opponent. A turn or two later, I saw his hero already with 1 Green Dragon, Orcs, and some odds and ends. And he was still in the Warlock's hands. I kept running, because 6 Hydras and 8 Minotaurs with decent stats, like 6-4 or something similar, would take him down without issue. The opponent attacked himself — Barbarian 5-3. All attacks were concentrated on the Dragon, the Hydras didn't even engage. PReDS didn't manage to retreat, got a bit greedy apparently, and the Dragon fell. But I also lost almost all my Archers and Minotaurs — well, what can you do, nobody said it was easy — we keep running. It was clear that the castle wouldn't be captured if the opponent bought everything. So I used the Knight growth and the Sorceress at sea. Deftly passed the Archers — well, all those that came at the start with the 4 Knights — plus bought and upgraded the growth, along with Pikemen and Swordsmen. In short, a decent amount of fodder for the second week, with pretty good stats. If I don't win the battle, I'll at least prevent the opponent from developing steadily, trade the Knight's unnecessary fodder for something more useful like Minotaurs, and also reveal the territory, which is also important! At the same time, I took a bit of a risk — I cast Haste 2 hexes from the castle to make it there by day 7 — green was hosting after all. It worked out — they didn't attack, the army was wandering nearby but slightly left and above. :-) In short, having cast Haste, I could just make it to the castle in time, and without dragons, the opponent could hardly do anything. They could only shoot Bolts, but they didn't seem to get them, and the Warlocks didn't have much mana, though it might have been enough. I attack the castle with 22 Archers, 6 Hydras, 7 Swordsmen, 8-9 Pikemen, and 140 Peasants! The defender is a Warlock with Hydras, Minotaurs — 4 Minotaurs (I had killed 4 with my own Warlock's Bolt earlier, firing from the guardhouse at the stone mine near the respawn). In short, the stats left no doubt about the outcome of the battle, and PReDS signed the act of surrender! Thanks, it was interesting! I promise a rematch, but apparently after "Witch Hunt", since I haven't even started the playthrough yet. :-)