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I have some suggestions on how to share original strategies during the game, both on the map and in battles. It would be great to provide examples of "tricks" specifically for version 3 of the game, not 3.5. Share any clever tactics: from the simple "killing a Legion golem with one harpy using Wait and exploiting the terrain" to the most ingenious strategies, like "controlling your home castle even when you are a week's journey away." For example: your main hero and his entire army set off into the unknown in search of artifacts, and suddenly, out of nowhere, an enemy hero appears... near your castle. To avoid being caught off guard, you need to place a line of 6-7 heroes from the castle to your main hero, with a distance of one day's travel between them. When danger is detected, the main hero transfers ALL troops to the nearest hero in one day (!), who in turn passes them on down the line to the castle, while the main hero flees to the nearest neutral, buys himself out for a pittance in the castle where his army is already waiting. It's a kind of clever teleport. If there's a turn left, you can even manage to attack the guest that day. These are the kinds of moments I'd like to hear about.
Regarding the chain strategy, yes, it sometimes helps.
For example, in the first mission of SoD with Gem, when you capture the third castle, the Necromancers start attacking from two sides. :-)
I'm not sure about the originality, but I once defeated 6000 water elementals with a squad of 10 weak units. Slowing them down, blinding them one by one, using earth elementals, and finally, if necessary, resurrecting the killed units (or something like that).
I often use the following tactic.
The hero is well-leveled but alone (a good mage with a city portal).
I start crushing everyone, make a move, and at night, some creature emerges from an unexplored area and attacks my undefended castle, and it's clear that it barely has enough movement points to reach it. There's no way to defend the castle, and the hero has already moved and can't teleport to the castle.
Then I do the following: I buy 1-2-3 heroes (depending on the situation) and place them approximately on the path of the enemy, but slightly to the side, so that when it runs towards my castle, it will be tempted to attack them and waste its movement points. This usually works, and the enemy doesn't have enough movement points to reach the castle.
The next day, my hero teleports to the castle and takes revenge for his fallen comrades. :-)
Also, when a strong mage attacks a castle (not a Necromancer castle) and has only a slight advantage in strength, he can win without losses by blinding the last enemy unit and then restoring his own creatures (I think everyone knows this). My record: an army of approximately 2 months' worth of recruits - after the battle, less than 10% of the troops remained - the final losses were zero thanks to the restoration. You just need to remember that in this case, you either need to not have a ballista, or have the Artillery skill. Otherwise, the ballista will kill the last enemy unit - it wakes up from the blindness, attacks your unit, gets a response, and that's it - nothing is restored :-(, I've been burned by this a couple of times. :-)
For example, when attacking a large number of dendroids with an archdevil, there is a chance of winning (if the dendroids are in one stack, you will definitely win, but you will have to fight for several years :-)).
I don't think this is anything new, but maybe someone hasn't used it.
I, for example, have been playing for a long time and quite successfully, but it turns out that I'm quite one-sided.
For example, I only learned on the forum that when an expert in fire magic blinds an opponent, the opponent does not wake up when attacking :eek:. I never level up fire magic, but this + Berserk might make me reconsider :smile26:
Added 5 minutes ago
Well, firstly, it's not stupid, because you're not playing against the computer, but against a person ;)
Secondly, the map has been slightly edited, improved, and made more difficult, but nevertheless, it is quite possible to complete it in 3 game days ;)
Ah, if it's been edited, then maybe. I'm just remembering that you need to visit 2 tents, travel past the Necromancer castle, which is at least 3 days away, and then through the dungeon to the dungeon