I wouldn't really count on a Berserker, and even less on controlling him. With a meager spell power, a Knight won't be able to cast many spells; people generally prefer mass spells over high-level single-target spells.
Dark Magic works very well against Orcs, and, as already mentioned, against Demons. But in Heroes 3, Light gained a significant advantage: Divine Retribution. It's a very powerful spell... although it's not guaranteed that you'll get it, but still. ;) When choosing between Light and Dark, you need to consider the opponent's race and the spells available in the guild: for example, if you have Weakness and Feeblemind, it's more advantageous to take Dark Magic with a mass curse, and if you have Bless and Holy Fury, then Light Magic with a mass blessing.