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The Evilpit faction is a mysterious and sinister force inhabiting a mysterious giant sanctuary, invisible to all other inhabitants of Ashan, located beyond the upper layers of the atmosphere. Deov, the Lord of Fear who rules the Evilpit, is powerless until Horror, Pain, Fear, and Despair triumph over Selflessness, Bravery, Fighting Spirit, and Confidence in any region of Ashan. Then, a flow of incredible power splits a section of the surface, forming a ghastly gorge covered from above by a fog almost impenetrable to the Sun. At the bottom of the gorge and on its walls, a sinister city grows—a bridgehead for the servants of Eternal Fear and Despair, ready to subjugate all of Ashan...
Units (dwellings in parentheses).
Fear Slave (Dead Village) - once he was one of the inhabitants of
Ashan, but he yielded to the fear that possessed him and swore
allegiance to the Evilpit. Now his spirit is dead, but the body continues to live and
faithfully serve Deov. A sword scarred with notches and scratches
does not cause much harm, but the proximity of a Fear Slave can lower
the fighting spirit of a level 1-2 warrior fighting against him.
Fear Summoner (Fear Village) - the strongest Fear Slaves
become his Summoners. His slave's robe is reinforced
with chainmail rings, and his sword is sharpened. In melee combat, he is capable of
striking the fighting spirit of level 1-4 units.
Flashes (Thornbush) - a cluster of will-o'-the-wisps endowed
with the instinct to seek life and destroy it with fire. They have 60%
defense against physical attacks. They cannot detect the dead,
therefore they are completely useless against undead.
Blinding Flashes (Dry Thornbush) - in melee combat,
they are capable of blinding a living opponent. They have 75% defense against
physical attacks; they are useless against undead.
Serpent (Old Tower) - it is very fast, thanks to which it is capable of
attacking with its long, sharp venomous teeth without
fearing an immediate counterattack. It is the venom, acting
short-term but painfully, that possesses the primary striking
power. However, a very low defense rating makes the serpent very
vulnerable to subsequent attacks.
Mage Serpent (Terrible Tower) - an evolved serpent
that has grown a pair of crooked three-fingered paws on the sides of its head. With their
help, it makes passes, casting a
strange purple fire upon the enemy, which allows it to attack from
a distance.
Bird of Evil (Ghastly Cliff). A bird of prey resembling a huge
half-rotten eagle, but it is not undead as such. It tears
victims apart with its long crooked claws and beak.
Bird of Bloodlust (Bloody Cliff). While tearing the victim apart, this
terrible bird eats its flesh, healing its own
wounds.
Water Witch (Sinister Waterfall). A wrinkled, hunchbacked old woman
who dwells in bodies of water capable of covering her completely, but
comes ashore to commit her terrible deeds. Her external
elderly frailty is deceptive—she is very hardy, although almost
useless in melee combat. But from a distance, she strikes the target
with an acid cloud that affects the victim's health for
some time.
Deep Stalker (Cold River). An even more wrinkled witch, but with
a more deadly acid cloud.
Terror Cat (Misty Cave). A giant feline monster,
fast and very aggressive.
Nightmare Cat (Cave of Screams). Even more aggressive
than its "unadvanced" relative, capable of attacking with teeth
and claws twice per turn. And its scream is capable of striking
nearby opponents with terror.
Deov's Gatekeeper (Gates of Fear). A wingless copy of Deov.
A giant monster that tears victims apart with clawed and
muscular paws.
Deov's Child (Gates of Despair). An exact copy of Deov, capable of flying
with huge dragon-like wings, tearing apart and
lowering the fighting spirit of the entire enemy army.
_________________
Just a few hours ago, I mapped out a bonus system for EvilPit:
The forces of Deov are hostile to all Ashan factions, including demons and necromancers. Their world is essentially an otherworldly one for Ashan, and all bonus structures on the map that increase morale, fighting spirit, mana, etc., reject EvilPit armies. The EvilPit troops derive all the above from the fears and bitterness of their enemies' defeats. Specifically: after a battle ending in an EvilPit victory, the amount of experience and the ratio of losses on both sides are calculated. Based on this data, bonus points are awarded, which, upon reaching a certain numerical value, are exchanged for morale, fighting spirit, and mana.
If enemy warriors experienced fear or a decrease in morale and fighting spirit during the battle, the bonus points are multiplied; the more troops were subjected to the corrupting influence and the higher their level, the greater the multiplier. Thus, it is extremely useful for an EvilPit "hero" to have Fear Slaves, Fear Summoners, Nightmare Cats, and Deov's Children in their army.
By the way, regarding heroes: EvilPit has the Nightmare Lord and the Cardinal of Horror. What they are and what their essence is—I haven't worked that out yet, but everything is ahead.
----------------
A couple more structures:
Sinister Pool - increases the growth of Water Witches and Deep Stalkers (available only after upgrading the main building to Cold River).
The Reverse of Horror - lowers the morale and fighting spirit of troops attacking the castle, increases bonus points for EvilPit forces after the battle.
The Reverse of Horror is an altar burning with a ghastly blood-purple flame. The smoke rising above it forms a horrific cloud over the city, in which a distinct incorporeal substance in the shape of an eye is outlined.
Units (dwellings in parentheses).
Fear Slave (Dead Village) - once he was one of the inhabitants of
Ashan, but he yielded to the fear that possessed him and swore
allegiance to the Evilpit. Now his spirit is dead, but the body continues to live and
faithfully serve Deov. A sword scarred with notches and scratches
does not cause much harm, but the proximity of a Fear Slave can lower
the fighting spirit of a level 1-2 warrior fighting against him.
Fear Summoner (Fear Village) - the strongest Fear Slaves
become his Summoners. His slave's robe is reinforced
with chainmail rings, and his sword is sharpened. In melee combat, he is capable of
striking the fighting spirit of level 1-4 units.
Flashes (Thornbush) - a cluster of will-o'-the-wisps endowed
with the instinct to seek life and destroy it with fire. They have 60%
defense against physical attacks. They cannot detect the dead,
therefore they are completely useless against undead.
Blinding Flashes (Dry Thornbush) - in melee combat,
they are capable of blinding a living opponent. They have 75% defense against
physical attacks; they are useless against undead.
Serpent (Old Tower) - it is very fast, thanks to which it is capable of
attacking with its long, sharp venomous teeth without
fearing an immediate counterattack. It is the venom, acting
short-term but painfully, that possesses the primary striking
power. However, a very low defense rating makes the serpent very
vulnerable to subsequent attacks.
Mage Serpent (Terrible Tower) - an evolved serpent
that has grown a pair of crooked three-fingered paws on the sides of its head. With their
help, it makes passes, casting a
strange purple fire upon the enemy, which allows it to attack from
a distance.
Bird of Evil (Ghastly Cliff). A bird of prey resembling a huge
half-rotten eagle, but it is not undead as such. It tears
victims apart with its long crooked claws and beak.
Bird of Bloodlust (Bloody Cliff). While tearing the victim apart, this
terrible bird eats its flesh, healing its own
wounds.
Water Witch (Sinister Waterfall). A wrinkled, hunchbacked old woman
who dwells in bodies of water capable of covering her completely, but
comes ashore to commit her terrible deeds. Her external
elderly frailty is deceptive—she is very hardy, although almost
useless in melee combat. But from a distance, she strikes the target
with an acid cloud that affects the victim's health for
some time.
Deep Stalker (Cold River). An even more wrinkled witch, but with
a more deadly acid cloud.
Terror Cat (Misty Cave). A giant feline monster,
fast and very aggressive.
Nightmare Cat (Cave of Screams). Even more aggressive
than its "unadvanced" relative, capable of attacking with teeth
and claws twice per turn. And its scream is capable of striking
nearby opponents with terror.
Deov's Gatekeeper (Gates of Fear). A wingless copy of Deov.
A giant monster that tears victims apart with clawed and
muscular paws.
Deov's Child (Gates of Despair). An exact copy of Deov, capable of flying
with huge dragon-like wings, tearing apart and
lowering the fighting spirit of the entire enemy army.
_________________
Just a few hours ago, I mapped out a bonus system for EvilPit:
The forces of Deov are hostile to all Ashan factions, including demons and necromancers. Their world is essentially an otherworldly one for Ashan, and all bonus structures on the map that increase morale, fighting spirit, mana, etc., reject EvilPit armies. The EvilPit troops derive all the above from the fears and bitterness of their enemies' defeats. Specifically: after a battle ending in an EvilPit victory, the amount of experience and the ratio of losses on both sides are calculated. Based on this data, bonus points are awarded, which, upon reaching a certain numerical value, are exchanged for morale, fighting spirit, and mana.
If enemy warriors experienced fear or a decrease in morale and fighting spirit during the battle, the bonus points are multiplied; the more troops were subjected to the corrupting influence and the higher their level, the greater the multiplier. Thus, it is extremely useful for an EvilPit "hero" to have Fear Slaves, Fear Summoners, Nightmare Cats, and Deov's Children in their army.
By the way, regarding heroes: EvilPit has the Nightmare Lord and the Cardinal of Horror. What they are and what their essence is—I haven't worked that out yet, but everything is ahead.
----------------
A couple more structures:
Sinister Pool - increases the growth of Water Witches and Deep Stalkers (available only after upgrading the main building to Cold River).
The Reverse of Horror - lowers the morale and fighting spirit of troops attacking the castle, increases bonus points for EvilPit forces after the battle.
The Reverse of Horror is an altar burning with a ghastly blood-purple flame. The smoke rising above it forms a horrific cloud over the city, in which a distinct incorporeal substance in the shape of an eye is outlined.