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#4
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Units (housing in parentheses). Fear Slave (Dead Village) - once, he was one of the inhabitants of Ashan, but he succumbed to the fear that consumed him and swore allegiance to Evilpit. Now, his spirit is dead, but his body continues to live and faithfully serve Deoth. The sword, scarred and scratched, does not cause much damage, but the proximity of the Fear Slave can lower the morale of a warrior of level 1-2 fighting against him. Fear Caller (Village of Fear) - the strongest Fear Slaves become his Fear Callers. His slave robe is trimmed with chainmail rings, and his sword is sharpened. In close combat, he can strike fear into the hearts of units of level 1-4. Flickers (Thornwood) - a cluster of wandering lights, imbued with the instinct to seek out and attack life with fire. They have 60% resistance to physical attacks. They cannot detect the undead, so they are completely useless against the undead. Blinding Flickers (Dry Thornwood) - in close combat, they can blind a living opponent. They have 75% resistance to physical attacks and are useless against the undead. Serpent (Old Tower) - it is very fast, allowing it to attack with its long, sharp, poisonous fangs without fear of being immediately counterattacked. It is the poison, which acts briefly but painfully, that has the main damaging effect. However, its very low defense rating makes the serpent very vulnerable to subsequent attacks. Serpent Mage (Dreadful Tower) - an evolved serpent that has grown a pair of crooked, three-clawed paws on the sides of its head. With their help, it makes gestures, unleashing a strange purple fire on the enemy, allowing it to attack from a distance. Bird of Evil (Grim Crag). A predatory bird, resembling a huge, half-rotten eagle, but it is not undead. It tears its victims apart with its long, curved claws and beak. Bird of Bloodlust (Bloody Crag). As it tears its victim apart, this terrible bird devours its flesh, healing its own wounds. Water Hag (Ominous Waterfall). A shriveled, hunchbacked old woman who lives in bodies of water that can cover her completely, but emerges on land to carry out her terrible deeds. Her outward senile frailty is deceptive - she is very resilient, although almost useless in close combat. But from a distance, she attacks with an acidic cloud that affects the victim's health for some time. Abyssal Stalker (Cold River). An even more shriveled hag, but with a more deadly acidic cloud. Horror Cat (Misty Cave). A giant, cat-like monster, fast and very aggressive. Nightmare Cat (Cave of Screams). Even more aggressive than its "less advanced" relative, it can attack with its teeth and claws twice per turn. And its howl can strike fear into the hearts of nearby enemies. Deoth's Gatekeeper (Gate of Fear). A wingless copy of Deoth. A giant monster that tears its victims apart with its clawed and muscular paws. Deoth's Child (Gate of Despair). An exact copy of Deoth, capable of flying with the help of huge, dragon-like wings, tearing apart and lowering the morale of the entire enemy army.

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