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Help! I'm playing against human players with mages, and my hero is Orac, while theirs is Laslo.
The map features the Dragon's Passage, two Utopias, and many other artifacts.
In version 3.0, this map has become quite fast-paced. The player who loots the center wins. If you can start with Engineers (Hafiz for Mages) and the Guardian of the Key isn't guarded by Titans (which can be challenging), you should leave your starting area on day 8 with a growth bonus (sometimes you can even grab a Utopia on day 8, but that's rare; it's better to wait, as there's plenty to find in the center). If you get more experience, money, and resources in the center than your opponent, you'll be ahead in development, buy a growth bonus in week 2 or 3, and go to eliminate them. Against a Knight, Chaos under the Sign is the preferred magic. He won't have time to train anything; the game won't last a month. The problem is that the Knight, especially Vittorio, can develop much faster and, considering the higher chance of Fireballs, become stronger. There should be no talk of Titans, Archons, hordes of Paladins, or self-made artifacts. Everything will be decided by week 3 at the latest; the rest is just nuances and finishing touches.