I don't fully agree here:
Ciel has an archer that attacks for 60 damage and has enough mana for 6 shots right from the start. And after gaining a couple of levels, her archer will deal 100 damage, which is much more impressive compared to Solmyr, whose chain lightning deals around 110 damage and costs 1 mana per cast. Ciel looks much scarier.
As for Luna, if you conduct the battle skillfully, you can defeat 7 monsters in the early days of the game. Grindan is not prohibited yet, but I would also remove him: starting with slow is a cheat. :)
As for the Dragons, Mutare, etc., if these are fixes, then they were created by the map maker, and in that case, they definitely shouldn't be banned. But WoG is not Heroes 3, it's 3.5. And TE is also based on WoG, so it's also 3.5. But in reality, these are completely different games (especially WoG), and a lot of things would have to be added and reworked in the rules to adapt to them. But in TE, there are no banned heroes, no necromancy for the Necropolis, no scrolls, no monsters that can be joined – in general, Horn is smart, and I think I'll switch to it in the future. But for now, we're playing on SoD and Platinum (even though they are different versions, it's still SoD, Heroes 3, not 3.5), so we're making rules and changes for Heroes 3!!!