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I'll join in too: all of this is mostly "if only," "maybe it could be like this," or "it could be done that way..." What can I say—all these options are possible; regarding heroes, Pandora's boxes, and even guild magic, it's all a matter of probability. Well, you built the magic, found a Pandora's box, got lucky—let them use it. There should be some chances for those who aren't professionals; there has to be at least some kind of surprise for interest's sake, it's more interesting that way. You could go as far as banning external buildings or Dragon Utopia, but enough with the restrictions already. Let the players twist and turn and win however they can, otherwise, it'll become some boring game without surprises.
Are we here to play, or are we inventing rules just to make everything bland and uninteresting, coming up with some kind of DRESS?
I look at you guys and think—you're overcomplicating things way too much. Maybe I say this because I don't have that much time for games, but just take it and play; it's not a job.
I probably missed one thing—maybe some people enjoy diving in that deep. Well then, sorry, please go ahead, decide, restrict, but you forget one thing—this is all a game, and we are here to play. What if many people don't like all these complexities and complications? You start forgetting yourself what is allowed and what isn't. Hasn't it happened to you—you play and play, and then the opponent asks "is this allowed," "and this," "and that," and you start trying to remember... some nonsense, and you end up missing a turn in the process, damn it)))) .
I think there are enough restrictions.
Now, to the point.
I am for:
- allowing the camp (agree)
- regarding spec heroes—the university is banned by the rules, so developing one magic or another is a matter of probability; restrictions up to level 3 are sufficient.
- Pandora's boxes—leave them as they are.
- wings, flight, door—I agree on picking artifacts for breaking through guards, only because at this stage, no matter how you look at it, it won't be important anymore; almost all guards can be broken through (I won't dwell on it).
- Necros—no need to restrict them, cross out the Castle when you're scratching things out if it's too hard for you to play against them (it's hard myself, but definitely possible)
- regarding scrolls, leave as they are.
- regarding home castles—leave as they are (I won't try to prove anything, I believe so because capturing a secondary on the first or 2nd day is practically impossible, etc...).
That's it. :smile26: :smile26: :smile26:
Are we here to play, or are we inventing rules just to make everything bland and uninteresting, coming up with some kind of DRESS?
I look at you guys and think—you're overcomplicating things way too much. Maybe I say this because I don't have that much time for games, but just take it and play; it's not a job.
I probably missed one thing—maybe some people enjoy diving in that deep. Well then, sorry, please go ahead, decide, restrict, but you forget one thing—this is all a game, and we are here to play. What if many people don't like all these complexities and complications? You start forgetting yourself what is allowed and what isn't. Hasn't it happened to you—you play and play, and then the opponent asks "is this allowed," "and this," "and that," and you start trying to remember... some nonsense, and you end up missing a turn in the process, damn it)))) .
I think there are enough restrictions.
Now, to the point.
I am for:
- allowing the camp (agree)
- regarding spec heroes—the university is banned by the rules, so developing one magic or another is a matter of probability; restrictions up to level 3 are sufficient.
- Pandora's boxes—leave them as they are.
- wings, flight, door—I agree on picking artifacts for breaking through guards, only because at this stage, no matter how you look at it, it won't be important anymore; almost all guards can be broken through (I won't dwell on it).
- Necros—no need to restrict them, cross out the Castle when you're scratching things out if it's too hard for you to play against them (it's hard myself, but definitely possible)
- regarding scrolls, leave as they are.
- regarding home castles—leave as they are (I won't try to prove anything, I believe so because capturing a secondary on the first or 2nd day is practically impossible, etc...).
That's it. :smile26: :smile26: :smile26:
SS-D:smile17: