Here's something from my experience; has anyone else encountered something similar? And, please explain how this is possible...
The Negative Health Phenomenon
Principle: when a creature is attacked, its number does not decrease, and, consequently, their quantity does not decrease, but increases.
Implementation:
1. Place any pyramid on the map.
2. Insert this script into the events:
ZVSE
!?OBx/y/z;
!!MA:L172/200;
!!MA:P172/-1;
!!MA:P85/9;
!!HE-1:X4/172/13/10/8; where:172 (Nightmare) is the creature number; x, y, and z are the coordinates of your pyramid; -1 is the health level of the specified creature number.
3. Place a decent number of creatures with the number specified in the script (172 - Nightmares) near the pyramid.
4. Place Azure Golems nearby, with the maximum number (4000). It is better if there are more than 15 creatures on the map (4000 creatures each).
Procedure: The hero with the monsters specified in the script must approach the object specified there. Then, look at the monster's characteristics: it will have negative health (in this script, -1). Then, attack the Azure Golems. During the battle, try to defend or wait; do not attack the monster on the Azure Golem.
In this script, the Nightmare, attacked by the Azure Golem, will increase its number for each unit of damage inflicted on it (1 damage = +1 Nightmare). Since there are 4000 Azure Golems in each monster, you will earn up to 300,000 Nightmares from each such monster!
Then, reload the game saved after the battles; the script loses its effect, and the Nightmare again has 110 health (as if nothing had happened), but with a multi-million number!!!
Here are screenshots from this experiment::smile13: