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By the way, artifacts will also be placed on golems.
If the opponent attacks with high-initiative troops first, the stone will revive all the golems, and some of them will survive until their turn. If they are weakened, it will be worse for them.
And if the heroine is a specialist in fast spellcasting (like Orah, I think), at level 20, she will have very high initiative after casting.
2. But after the hero's turn, they will be back in full force.
nymphs (-2 stacks), dancing winds (-1), forest archers (-1), dragons (-1-2, and if they are alt-dragons, then even more). At least 5 stacks are lost, and in general, 1 morale and the loss of the main hero, and the mage hasn't even cast a spell. It's better not to engage in a battle to the Last without preparation.
It's not that unrealistic. At level 20, with the help of artifacts, it's not that difficult for an academic to have 20 SP. So, with a Phoenix cloak, it's about 3000 HP, without it - about 2000 HP. Of course, you need to find/buy the cloak. So, you are right - let's take 2000 HP of damage from the stone as the base.
And also, if you sense that they will use Armageddon, you can take a perk from the Light faction that reduces fire damage by 2 times.
P.S. The presence/absence of shackles can be easily checked with an auxiliary hero.
Thanks for the idea with Razazak, I'll test it at my leisure.
1. Orcish Rage, so that, while absorbing damage, it doesn't go into the negative. And also, rebalance it so that, all other things being equal, more rage is spent on this absorption, about one and a half times more.
2. Something needs to be done about the stalkers' invisibility. It's too much for level 1.
3. Armageddon should hit golems, because even the stone in the center heals them with PHYSICAL damage.