Dear ViVoRANDUM, Allow me to disagree again. According to the video, Tieru didn't fall into a stupor, but recognized Agrael, even though he himself is an illusion and therefore limited in his abilities.
He invites Agrael to join him, and as I understand it, not to figure out his phenomenon, but to tell him about Kha-Belekh's plan, which he does upon Agrael's arrival. Therefore, we can conclude that Agrael's arrival was planned by the higher powers of Ashan, or by Tieru himself.
I partially agree with this thesis, but again, only partially. After all, Agrael plans to seize power in Shi'o and overthrow Kha-Belekh (as can be seen from the video of his conversation with Biara), so he needs allies, especially those who send their animated phantoms from who knows how far away. And if he can also save his beloved woman and prevent the appearance of the Evil Messiah, then grateful humanity (and elves and demons and the like) will be grateful to him. So this crazy behavior can be quite understood, especially since Kha-Belekh himself promised Agrael after Vaier's defeat that he would be next. Agrael is forced to flee and, in the process, gather an army and allies wherever he can.
Added after 13 minutes
Awesome, ViVoRandum!:smile02:
Yeah, it's all more or less logical. By the way, I want to point out that I'm not criticizing the developers for the scenario; in fact, I really like the artwork... :smile23: And the constant jokes about tank-planes-flying saucers, as well as "You killed Hengy! Bastard!" (a clear parody of South Park and their eternal "They killed Kenny! Bastards!") are also amusing... In general, I think that the plot in the fifth part is exceptionally successful, unlike the previous ones... But some moments were not entirely clear. I like your interpretation!:smile20:
Added after 32 minutes
Agrael is fighting the chaos that he himself created. If Nicholas were still alive, the empire would be stable. I apologize for being off-topic, but I want to express my opinion about the lords of the horde. So, after the second part, we see that demonic corruption has penetrated the world of Ashan. Demons or their followers are everywhere in the Griffin Empire, among the dwarves, in the Silver Cities - everywhere. Thrones are empty among the dwarves, among the light and dark elves. Why is Zephyr fighting for the empire; doesn't it have its own heroes, and why are there demon worshipers in its own Silver Cities? Yes, we could play as all the story heroes in the first parts of the game, but states are collapsing in one generation and being restored in another. Moreover, the cult of demons cannot be eradicated so easily. Why not introduce new characters from the Order faction, for example, the son of Frida and Duncan, or even the son of Isabel with the mentor Railag? This would give us a campaign for the demons. So now we have campaigns for the dwarves, elves, mages restoring order in their homes. A campaign for the orcs building their own state. This will take time for a new generation of humans to grow up, because the other races live much longer than humans. And so we have 8 or 9 campaigns instead of a paltry three, not paltry in the sense that they are uninteresting, but in the sense that there are too few of them. We could play for all the races, for all the new creatures, learn about their new abilities, and so on. Well, three campaigns are not enough to finish such a game; I hope that the developers will come up with a final ending, because many questions remain unanswered. I heard that new Heroes will be released in the spring of 2008, but whether they will be related to the fifth or whether they will be the sixth, I don't know; if anyone knows, tell me.
I understand that you want more campaigns in order to learn all the new features in practice; I myself would not refuse 2-3 more campaigns... But it's not up to us, and I think the developers had objective reasons to do exactly that. As an option - if you are not alone in your passion for Heroes 5 among your friends, why not start evaluating the new features in hot-seat, TCP/IP games, or even Internet battles? I assure you that the pros and cons of the new features are felt much more effectively and intensely there than in a campaign, where the conditions are, in essence, "greenhouse."