Skip to content
User Avatar
#10
Auto-translated
Fireball;137132
If, by chance, you get a special ability for dealing with peasants, a tavern special for armored units, there are no archers in the castle, and all around are only ranged units and dryads, then no clever tactic will help; you're doomed anyway.

Exactly! It was easier in the third game. As I said, there you could develop and, despite the random setup that has become a tradition for me, still succeed. I just wanted to be a more or less versatile player. So, in the fifth game, on a higher difficulty, the most important thing is choosing the starting hero, right?

And immediately, I was interested in the question: can you defeat 36 (3*12) dryads with the hero Nibros, level 2, with 19 imps, 10 demons, and a ballista? Or a level 2 hero, specializing in champions, with 47 knights + 14 archers + a ballista. Or how can you minimize losses? Perhaps the tactic of dividing units into stacks of 1 unit + one large stack for finishing them off doesn't work in the fifth game. In the third game, there were almost no problems...
На глупость приказания ответим быстротой выполнения!

Statistics

Welcome our newest member: Фёдор Фёдорович