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If, by chance, you get a special ability for dealing with peasants, a tavern special for armored units, there are no archers in the castle, and all around are only ranged units and dryads, then no clever tactic will help; you're doomed anyway.
Exactly! It was easier in the third game. As I said, there you could develop and, despite the random setup that has become a tradition for me, still succeed. I just wanted to be a more or less versatile player. So, in the fifth game, on a higher difficulty, the most important thing is choosing the starting hero, right?
And immediately, I was interested in the question: can you defeat 36 (3*12) dryads with the hero Nibros, level 2, with 19 imps, 10 demons, and a ballista? Or a level 2 hero, specializing in champions, with 47 knights + 14 archers + a ballista. Or how can you minimize losses? Perhaps the tactic of dividing units into stacks of 1 unit + one large stack for finishing them off doesn't work in the fifth game. In the third game, there were almost no problems...
На глупость приказания ответим быстротой выполнения!