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M@)(iM;136871
It’s better to play as Mages or Necromancers! Or just choose a hero with strong magic or a Tier 4-5 creature at the beginning of the game!

That’s not what I meant. Let’s say we’re playing as a Mage with 1 Mage (a magic specialist):D Sorry for the tautology. He also has 20 Goblins and, I think, up to 10 Gargoyles (I don’t remember exactly). On the first turn, a tavern is usually built, and another hero is bought, usually with the same troops, but without a Mage (except for unit specialists). As a result, we have 30-40 Goblins, 15-20 Gargoyles, and 1 Mage. And the neutral creatures on the map are mostly ranged attackers. So what? In the case of Dryads, the Mage (unit) is taken out on the first turn; in the case of Goblins, Assassins, etc., it happens a little later. So, what’s the point of taking him if he won’t deal much damage? Even if you build a Guild Hall 1 on the second turn, it still won’t help much. And you can’t level up a hero significantly in just one week.

In general, with 3 heroes, I developed without any problems with any race on the hardest difficulty level, and I won battles with minimal losses. But here, it doesn’t work
На глупость приказания ответим быстротой выполнения!

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