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Humor in Heroes of Might and Magic V.

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Very often, people who have just joined the forum try to get answers to questions about the interface of Heroes 5. And they receive various answers, from "He-he" to "Read the manual." I will try to change the situation and give a very detailed answer to all актуальные questions. Question #1 How to split troops? Answer: There is no однозначный answer to this very актуальный question. Troops can be split: 1. Equally. 2. In half. 3. Along. 4. Across. 5. Fairly. 6. Whatever. There are also extreme ways to split troops, available only to professionals. An example of one of these methods is splitting Goblins. So, the task: it is required to split 1 stack of 1000 Goblins into 2 stacks of 500. This operation is performed in 4 stages. First, you need to find neutral Goblins on the map, with a number of at least 1800 (for reliability). The second stage consists of attacking the neutral Goblins so that they are only in the 1st stack. The 3rd stage consists of mathematically calculated positioning of your Goblins in such a way that exactly 500 of them remain. And the 4th stage is the destruction of the remaining neutral creatures until there are 500 left, which will switch to our side. The result is 2 stacks of 500. Which is what was required. The other professional methods are no less accurate, and no more useful, so they will not be given here. If someone wants to become a real professional in splitting troops, send EUR 19.99 to the site heroes.lohotron.ru and receive as a gift 15 minutes of unforgettable replays... Question #2 How to perform the "Wait" action? Answer: This action allows you to skip not a full turn on the ATB scale, but only half. The question is absolutely irrelevant for 3.0. In this version, for all those who could not decide on any action, a special button of N-th caliber was introduced to embody their innate shyness... Before 3.0, the question was solved as follows: 1. Lowering the morale of your own troops "below the plinth" to automatically skip half the turn. 2. Raising the morale "above the walking cloud" and placing the troops in defense with the same result. There were also methods for professionals and mathematical geniuses, related to the effects of the following: Haste, Slow, Ring of Speed, Ring of Swiftness, Staff of the Underworld, a collection of dragon artifacts, Enthusiasm, Surprise Attack, Earthquake, and much more. Theoretically, a skilled maniac... oops... player could really calculate all his actions so that the unit spends exactly 0.5 turns on the ATB scale. Question #3 How to prevent Furies from returning after an attack? Answer: This question is one of the simplest. In order for the Furies not to return to their place after the attack, the Furies must die. The following features of the enemy will help you with this: 1. Fire Shield. 2. Lava Shield. 3. Readiness. 4. Grave Cold. 5. Cursed Land. 6. Fire Trap. 7. Fire Wall. 8-999. And much more. Question #4 How to attack with melee units using ranged units? Answer: A counter-question: Why is it needed??? But, if you really want to, here are some options: 1. Shoot all the ranged unit's ammunition (while not forgetting to ask the enemy to destroy the ammunition cart). 2. Place the ranged unit under the enemy's melee stack. 3. Place the ranged unit under the ability of alt-Ghosts of the corresponding number (only for 3.0). 4. Elegantly teleport the ranged unit to the enemy stack. 5-25. And so on. P.S. Of course, all this is far from a complete list of possibilities for working with the interface in Heroes 5. But, as new questions arrive, I will try to give answers to them that correspond to the depth and reasonableness of these very questions...
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