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In which city is the alt upgrade more balanced?

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3DogMZA;131848
There is practically no balance in the Elves! The new upgrades are better than all the old ones: Nymph Symbiosis and Strength are better than Dryads with Swarm of Wasps, and Dancing with the Wind is better due to its agility and strength! A Sniper with a single direct shot that removes 50% of defense is better than 2 shots from Master Archers! However, when there is a Unicorn Horn Bow, 2 direct shots from Master Archers are better! As for the Druids, I think they are balanced: one is a strong mage with Lightning, and the other has Channel! Unicorns are also balanced: all the Light magic of the Light Unicorns against the Magic Resistance of the Battle Unicorns! Ents are already unbalanced! The new Wild Ents with Forest Fury are much better than the old ones! Dragons are also more or less balanced, but still, the Crystal Dragon can be more useful than the Emerald Dragon!:rolleyes:
The Dark Elves have a so-so balance! Assassins are better than Stalkers because they shoot, and invisibility is useless! Furies and Megaras are almost the same, with a small change! Old Minotaurs are better because of their two attacks! Lizards are normally balanced! Hydras are also normal, resurrection against acid damage! Although, even though the new Night Mistresses have been given strength and invisibility, they are still worse than the Shadow Mistress archers! But the Red Dragons and Black Dragons are also balanced normally! The first has strength, and the second has magic resistance!
The Orcs are more or less also balanced!
The Dwarves are also half-balanced!
Humans are not very balanced! The Red ones are better than the old ones!
Demons are also half-balanced, some have been strengthened, but others not so much!
The Necromancers are normally balanced! Everything has already been discussed before me!
The Mages also have a normal balance! They also have creatures that lose one thing and gain another! So, the mages and necromancers have the best-balanced creatures!:rolleyes:
By the way, if you are asking a question, you should have written something specific: either the name of each race (for example, Sylvan, Dungeon, Fortress...) or their inhabitants (for example, Elves, Dwarves, Humans...), because it's a bit strange to have both!:smile42:

Added 2 minutes ago

I think there shouldn't be any problems with the Archdevil! The Archdevil is much better than the Archdemon! It's better to summon Lords than to teleport someone!:rolleyes:
Hm. I disagree with your opinions about the Dark Elves regarding the balance (I can't say anything about the others because I haven't played them too much). Are Assassins better than Stalkers? That's debatable. At the very beginning, Assassins are better. When you have more than 50, I turn them into Stalkers. Your opinion that invisibility is useless could only be written by someone who has used this ability a couple of times at most. And you didn't argue your point of view with anything. In my opinion, it's a very useful thing. It turns out that you can avoid losses when any other race would have taken a beating (especially effective against archers and mages - we make them invisible, kill with Chaos, and finish off with the same Stalkers, and sometimes with the Mistresses). The scheme really works, and not just occasionally, but constantly. Furies/Megaras are indeed well-balanced. When there are few, we choose Furies, when there are many - Megaras. The third level - the new upgrade is probably only good in some specific situations, but the old one is better in general. The fourth level - this is where the imbalance is! A quarter of the damage to enemies on the path instead of ignoring defense?! What a nonsense! The fifth is not better. Either a meager 30-50 units of health for each, not very frequent turn of the Hydras, or a quarter of the damage with acid when the Hydra is hit. This is a useful thing, I checked. The sixth level is quite balanced, you can choose either one. And the seventh is also good.

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