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In which city is the alt upgrade more balanced? (version 3.0)
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In reply to Source
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There is practically no balance in the Elves! The new upgrades are better than all the old ones: Nymph Symbiosis and Strength are better than Dryads with a Swarm of Wasps, and Dancers with the Wind are better due to their agility and strength! A Sniper with a direct single shot that removes 50% of defense is better than 2 shots from Master Archers! However, when there is a Unicorn Horn Bow, 2 direct shots from Master Archers are better! As for Druids, I think they are balanced: one is a strong mage with Lightning, and the other has Channel! Unicorns are also balanced: all the Light magic of the Light Unicorns versus the Magic Resistance of the Battle Unicorns! Ents are already unbalanced! The new Wild Ents with Forest Fury are much better than the old ones! Dragons are also more or less balanced, but still, the Crystal Dragon can be more useful than the Emerald Dragon!:rolleyes:
The balance in the Dark Elves is so-so! Assassins are better than Stalkers because they shoot, and invisibility is useless! Furies and Megeras are almost the same, with only a slight change! The old Minotaurs are better because of their two attacks! Lizards are normally balanced! Hydras are also normal, with resurrection against acid damage! Although the new Night Mistresses have been given strength and invisibility, they are still worse than the Shadow Mistress archers! But the Red Dragons and Black Dragons are also balanced normally! The first has strength, and the second has magic resistance!
Orcs are more or less also balanced!
Dwarves are also half-balanced!
Humans are not very balanced! The Red ones are better than the old ones!
Demons are also half-balanced; some have been strengthened, while others have not been very much!
Necromancers are normally balanced! Everything has already been discussed before me!
Mages also have a normal balance! They also have creatures that lose one thing and gain another! So, mages and necromancers have the best-balanced creatures!:rolleyes:
By the way, if you are asking a question, you should have written something specific: either the name of each race (for example, Sylvan, Dungeon, Fortress...) or their inhabitants (for example, Elves, Dwarves, Humans...), because it's a bit strange to have both!:smile42:

Added 2 minutes ago
Source;131676
I liked the dogs in Inferno, and I was a little disappointed with the Succubus; there is a problem with the Archdevil – both are useful.
I think there shouldn't be a problem with the Archdevil! The Archdevil is much better than the Archdemon! It is better to summon Lords than to teleport someone!:rolleyes:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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Well, I think it would have been better if you could choose multiple options. I chose Necropolis (and I would have also chosen Haven).
"Отыщи всему начало, и ты многое поймёшь."
К. Прутков.

Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:

З.Ы. Я вернулся на форум)))
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Great Horde. They either have defense or attack; you can make them somewhat average, which means they are kind of... versatile.
Нишы подземелья гораздо прекрасней высот поверхности.
In reply to ZerroN
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ZerroN;132017
Stronghold.
They either have defense or attack; you can make something in between, which means they are kind of... versatile.
In my opinion, the entire Orc army is designed for attack and only for attack; delaying death (fury) is similar!!!
Снова играю в Герои5!
In reply to 3DogMZA
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3DogMZA;131848
There is practically no balance in the Elves! The new upgrades are better than all the old ones: Nymph Symbiosis and Strength are better than Dryads with Swarm of Wasps, and Dancing with the Wind is better due to its agility and strength! A Sniper with a single direct shot that removes 50% of defense is better than 2 shots from Master Archers! However, when there is a Unicorn Horn Bow, 2 direct shots from Master Archers are better! As for the Druids, I think they are balanced: one is a strong mage with Lightning, and the other has Channel! Unicorns are also balanced: all the Light magic of the Light Unicorns against the Magic Resistance of the Battle Unicorns! Ents are already unbalanced! The new Wild Ents with Forest Fury are much better than the old ones! Dragons are also more or less balanced, but still, the Crystal Dragon can be more useful than the Emerald Dragon!:rolleyes:
The Dark Elves have a so-so balance! Assassins are better than Stalkers because they shoot, and invisibility is useless! Furies and Megaras are almost the same, with a small change! Old Minotaurs are better because of their two attacks! Lizards are normally balanced! Hydras are also normal, resurrection against acid damage! Although, even though the new Night Mistresses have been given strength and invisibility, they are still worse than the Shadow Mistress archers! But the Red Dragons and Black Dragons are also balanced normally! The first has strength, and the second has magic resistance!
The Orcs are more or less also balanced!
The Dwarves are also half-balanced!
Humans are not very balanced! The Red ones are better than the old ones!
Demons are also half-balanced, some have been strengthened, but others not so much!
The Necromancers are normally balanced! Everything has already been discussed before me!
The Mages also have a normal balance! They also have creatures that lose one thing and gain another! So, the mages and necromancers have the best-balanced creatures!:rolleyes:
By the way, if you are asking a question, you should have written something specific: either the name of each race (for example, Sylvan, Dungeon, Fortress...) or their inhabitants (for example, Elves, Dwarves, Humans...), because it's a bit strange to have both!:smile42:

Added 2 minutes ago

I think there shouldn't be any problems with the Archdevil! The Archdevil is much better than the Archdemon! It's better to summon Lords than to teleport someone!:rolleyes:
Hm. I disagree with your opinions about the Dark Elves regarding the balance (I can't say anything about the others because I haven't played them too much). Are Assassins better than Stalkers? That's debatable. At the very beginning, Assassins are better. When you have more than 50, I turn them into Stalkers. Your opinion that invisibility is useless could only be written by someone who has used this ability a couple of times at most. And you didn't argue your point of view with anything. In my opinion, it's a very useful thing. It turns out that you can avoid losses when any other race would have taken a beating (especially effective against archers and mages - we make them invisible, kill with Chaos, and finish off with the same Stalkers, and sometimes with the Mistresses). The scheme really works, and not just occasionally, but constantly. Furies/Megaras are indeed well-balanced. When there are few, we choose Furies, when there are many - Megaras. The third level - the new upgrade is probably only good in some specific situations, but the old one is better in general. The fourth level - this is where the imbalance is! A quarter of the damage to enemies on the path instead of ignoring defense?! What a nonsense! The fifth is not better. Either a meager 30-50 units of health for each, not very frequent turn of the Hydras, or a quarter of the damage with acid when the Hydra is hit. This is a useful thing, I checked. The sixth level is quite balanced, you can choose either one. And the seventh is also good.
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+1. You're right, Vaishan! I recently played as the Terran Empire. When Chaos is at a sufficiently high level, you can attack strong neutral creatures, deploy Stalkers, and damage them with Earth Shock, etc. Regarding Riders, I wouldn't say they are clearly unbalanced. When I played as the Terran Empire, I chose Swift Striders and concluded that their ability is useless against creeps. It is useful in a clash with a large enemy army, but you also need to manage to take advantage of it. There are no such complications with the first upgrade. They run 5 tiles and ignore defense. Hydras are a similar situation. In most situations, Poisonous Hydras are more useful. And with dragons, it's simple. Black against mages, red against warriors. In my opinion, the Horde is quite balanced. The only thing is that Poisonous Wyverns are not as useful as Paoka. Why bother with regeneration when Paoka recover decently from corpses? And the Wyverns' poison is frankly weak. In principle, Assassins will deal more damage, even though, if you compare them upgrade by upgrade, the advantage is on the side of the Wyverns, since they accumulate from the first week, while Wyverns, at best, from the third.
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Yes, that's basically correct. And how much damage does the viper's poison inflict? And how many units can one viper handle?
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5 damage per Dark Wyvern.
Готай:"Они убили Хенги! Сволочи!":D
PC Only and Forever
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That is, 50 wyverns will inflict poison damage of 250 units over three turns... totaling 750. In principle, that's not bad; you could also use dark wyverns, but only when there are many of them. Because with large armies, there won't be time to eat corpses; you'll need to attack quickly, and poison will be useful. And in the beginning, paoka will do.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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The Shadow creatures have less health (105 versus 120), and their stats seem to indicate a slightly better attack, with the same defense. And consuming corpses is useful against neutral creatures; a couple of Pack Animals die, they eat the corpses, and there are no losses. (And regeneration of 30-50, as you yourself said, isn't very useful).
I'm not even talking about the fact that it's not certain that this unit will sustain damage for all three turns; it might be killed earlier. And if it's some kind of large and slow unit, like a Hydra or an Ent, then the poison is generally not very effective. But for lower levels, it can be more or less useful; however, again, the attack of such a large number of Wyverns can simply tear them to shreds without any poison. Plus, not all creatures are affected by it.
In reply to Майор Вихрь
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Major Whirlwind; 134529
According to their stats, their attack is supposedly better by 3, while their defense remains the same.
That's not true! :)
TV PC
attack 21 19
defense 18 19
Готай:"Они убили Хенги! Сволочи!":D
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It's not that different anyway. Against Necropolis, we definitely take Paladins; against others, it depends on the situation. And I didn't even consider their regeneration when I wrote the post. P.S. Major: check your ICQ.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Vayshan
IMHO, the situation with wyverns is the same as with riders and hydras. In most cases, paoka are more useful. I always take them. Although, of course, everyone has their own opinion.
R-gul
Sorry for the mistake. :o
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And what is the initiative of each side? That's also an important factor.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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the initiative is almost the same.
regarding the raiders... they can even beat a single unit, dealing 125% of its strength each turn, simply by running behind it. but still... when I fought against neutral creatures, I appreciated their ability; my entire army suffered, but they didn't care, they control the battlefield...
and when I built them myself... well... 25% turned out to be too little. no, it's a cool ability, I'm not arguing... but it's still not comparable to reducing defense. except that the new ones look cooler... at least they have a bite...

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