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It seems that in the third game, if you use cheats, a message like "red cheater" will appear in the final results.
Maybe in the fourth game, it's technically more difficult to do?:smile32:
As I understand it, the problem lies in checking the integrity of the playthrough and automating it? I apologize if I'm saying something incorrect from a technical point of view, but instead of the "you lost" event and the end of the game, couldn't you replace it with something like the disappearance or appearance of an object on the map, say a neutral army, that cannot be reached in any way (surrounded on all sides by forest, or sitting behind a fence)? A kind of conscience guardian that appears when the game is played unfairly or runs away in shame for the player.
Place it in a convenient location for the reviewer.
Thus, the system doesn't need to be radically reworked, and it won't affect the convenience of a rough playthrough.:smile02:
Or is it still more difficult than a "red cheater"?:smile39:
midzhajj клан "E pluribus unum"