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[ТУРНИР HMM IV OFF] " New World "

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#148
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I really want participants in the "clean" playthrough to complete the map without using any cheats.
If it's only for the "clean" playthrough, then no problem. This will allow us to monitor all playthroughs, not just the best ones.
I'm not completely banning cheats, I'm just saying that if a certain cheat is used, and the script can't figure out where it came from or how you managed to do it, it will assign you a variable. After that, on the next turn, you'll receive a message about your defeat.
But here's where the problem lies. I want to see how the AI performs with cheats, but after a turn, I get a defeat message. It would be better if it just displayed a message on the screen saying "cheater," like in Heroes of Might and Magic III. And that's it for the rest of the game.
And I'm simply technically interested in how you're going to disable Prometheus; it's not exactly a simple cheat, but rather a certain state of the program's operation, since all maps and saves are loaded in an "unlocked" state after it.
But in general, you know, cheating is more of an ethical problem. If a knowledgeable person wants to, they can bypass any anti-cheat system. Although some kind of additional control system wouldn't hurt, but only if it's implemented carefully and reasonably. You've taken on a rather difficult task. Good luck.