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[ТУРНИР HMM IV OFF] " New World "

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#145
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2General Zet
You know, your New World map is probably the most beautiful one I've ever seen, so I really regret not having the time to play it (it's not like Heroes 5, where you can finish a map in an evening), and I have great respect for your map-making skills. But I'll allow myself to give you two pieces of advice.
1. Organize a new tournament so that it doesn't overlap with any other major event, such as the World Championship, because the popularity of Heroes 4 isn't that high, and you're losing potential participants.
2. Don't overdo it with the cheat ban. I'm not against it if it's clear whether nwcAres was used in the final run, and it's not even that necessary if the battle isn't being played, because Iron or Under will notice it anyway, but everything else is clearly unnecessary. Having a cheat system saves a lot of real time during scouting (Heroes 4 is already the most time-consuming, and even more so on your maps), and a revealed map can also save time in the final run.
I'm blocking the codes for summoning all creatures, partially the nwcathena code, and theoretically, I'm ready with protection against the nwchermes code.
Without these codes, it's impossible to play Heroes 4 in scouting mode.
Or am I misunderstanding you, and you're just going to introduce the ability to see if cheats were used during the final run? That's certainly a useful thing to do. But objectively, you still won't be able to track nwcprometheus if you don't ban it completely, otherwise, you can just save, reveal, and load. nwcares is being reduced, but the other cheats still don't make sense in scouting.