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Sirin

Sortorin Witch

Bonus: +5 to all characteristics, +5 Spirit, +2 action points, two additional skill slots, +25% any damage reduction, magic school of choice, Sortorin Poison.

Female

Level: 35 

Characteristics
Strength: 12
Endurance: 12
Agility: 12
Will: 12
Intelligence: 12
Spirit: 25

Parameters
Health: 170
Damage: 70
Energy: 275
Evasion Chance: 60 (80)%
Hit Chance: 36%
Negative Effect Resistance Chance: 41 (51)%
Initiative: 25 
Speed: 4 

Action Points: 18
Skill Slots: 11

Beauty: 20

Additional turn per round
Any damage reduction: 25%
Elemental damage reduction: 20%
Negative effect application chance: 20 (40)%

Skills

Literacy III
Allows reading and writing. Reading books grants experience depending on the rarity of the book. 33% chance to determine the primary characteristics of any target.

Sacrament III
+20% to negative effect application chance. Once per round, if a negative effect fails to apply, a new roll will be made.

Combat Training III
+1 Speed, +5 Initiative, +2 Initiative for all allies in battle (but not the character themselves).

Carnage III
Once per round after a kill, restores all movement points (speed) and allows attacking again. Allows simultaneously attacking all enemies in three cells on one side of the character. Range: 1.

Resistance III
+10% to negative effect resistance chance. +20% elemental damage reduction. Once per round, if a negative effect reflection fails, a new roll will be made.

Overcoming III
10% chance to completely avoid an enemy attack or ability. 5% chance to instantly kill the target. Does not work if the target is more than 10 levels higher. Once per battle, the character survives a lethal blow with 1 hp. Does not work if the damage received is colossal. For example, when jumping into a bottomless abyss.

Medicine III
Allows restoring one ally's health by an amount equal to 100% of the character's damage in exchange for the character's turn. Range: 1. At the end of battle, fully restores health to all allies in the party and returns up to two fallen allies to action. Does not work if the damage they received was colossal. For example, when jumping into a bottomless abyss. Also allows creating light preparations from alchemical ingredients.

Diplomacy III
The character becomes authoritative in the eyes of many NPCs. Allows attempting, as a result of a complex check (characteristic depends on the situation), to convince an NPC in a situation where success is usually impossible. 

Exploration III
Grants 50 experience upon entering a new location, as well as a chance (Will check) to detect aggressive targets before they notice the character and their allies. 20% chance not to spend an action point. 

Fanaticism III
30% chance to deal 1.5x damage with an attack, ability, item, or spell.

Mind Control
Opponents with Will lower than the character's cannot attack them in melee combat. Works only on humans.

Presence of the Mind Witch
At the start of the round, applies Subjugation status to three random targets. 

True Temptation
Applies Seduction status to all targets with a gender within a 5x5 radius. 

Sorcerous Mastery
At the start of each turn, the character restores 10 energy. Also allows taking an additional turn in the round and grants +10 Initiative. At the end of battle, fully restores energy.

Sortorin Poison
Every mortal who has tasted the poison of a Sortorin witch is doomed to death...

School of Mind V

Dark Whispers
Reduces enemy hit chance by 33% for 2 turns. Range: 5. Energy: 25.

Gentle Coercion
Applies Subjugation status to the opponent. Range: 5. Energy: 30.

Brain Blast
Deals 300% damage to the target. Range: 6. Energy: 35.

Grim Encouragement
Grants an additional attack to all allies in a 3x3 area. Range: 5. Energy: 50.

Eternal Service
Applies Subjugation status to all opponents in a 3x3 area. Range: 5. Energy: 75.

Equipment

Weapon 1: -
Weapon 2: -
Head: -
Body: Sirin's Dress (+20% evasion chance, +10% negative effect application chance)
Hands: -
Legs: -
Accessory 1: Life Amulet (once per battle the character survives a lethal blow with 1 hp; does not work if damage received is colossal)
Accessory 2: Sirin's Jewelry (+10% negative effect application chance)

Inventory
Supplies x1
Writing Set x1 
Improved Healing Brew x3 (restores 75 health, ends turn if used in battle)
Energy Crystal x3 (restores 50 energy, ends turn if used in battle)
Inactive Vardan Restraining Amulet x1

Reward
Experience x175
Attachments 1
1 file attached • Total size: 11.4 KB
Карты для героев 5

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