Siren's Slave Bonus: +2 to all stats, obeys only the will of Sirens. Male Level: 5 | Characteristics Strength: 5 Endurance: 5 Agility: 4 Willpower: 5 Intelligence: 5 Parameters Health: 100 Damage: 35 (45) Dodge Chance: 20 (40)% Hit Chance: 15% Negative Effect Resistance Chance: 20% Initiative: 15 Speed: 4 Action Points: 6 Skill Slots: 3 Beauty: 4 Immune to Subjugation Immune to Fear Immune to Provocation Any damage reduction: 20% Skills Melee II No penalty for using regular melee weapons. Allows the use of two regular **one-handed** melee weapons simultaneously, but with a 25% accuracy penalty on each. Unarmored Boy II +20% to dodge chance and +20% any damage reduction if Body, Head, Hands, and Legs slots are empty. Combat Training II +1 to Speed, +5 to Initiative. Witch's Shield If the fighter is within 3 or fewer cells from the Siren, he takes all incoming damage intended for her. | Equipment Weapon 1: Witch Blade Two-handed. Accuracy: 85%. Damage: 140%. Range: 1. Can only be used by Siren slaves. Destroyed upon owner's death. Weapon 2: - Head: - Body: - Hands: - Legs: Peasant Skirt (does not interfere with Unarmored Boy skill) Accessory 1: Gift of Sirens (+10 to damage, can only be used by Siren slaves, destroyed upon owner's death) Accessory 2: - Inventory Supplies x1 Healing Potion x4 (restores 40 health points, ends turn if used in combat) Reward Experience x25 |