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Glad we came to an agreement.
I finished Bloodmoon; the main questline for werewolves felt a bit tedious in places: visiting nine ancient obelisks, clearing out the ice castle, and especially the final labyrinth – I started the expansion with a fully enchanted katana and was able to complete everything on maximum difficulty with one-hit kills, but they gave the monsters in the lab a million HP, which just made it annoying to click, heal, and spam healing spells, so at that point, I lowered the difficulty by 100. Otherwise, it's not bad considering the game.
The trading campaign seemed quite interesting, with branching paths and gradual village development, and the quests themselves are good; you can see that they tried to move away from the default faction format of the vanilla version and add some fun elements. Probably one of the most enjoyable things overall in the game. The Thieves’ Guild is also great; it’s easy and pleasant to steal, and you get a lot of money.
I didn’t have enough energy for the Tribunal; after finishing Bloodmoon and the main werewolf storyline, I barely touched it, and it generally felt kind of mediocre. A huge, empty city, boring sewers – as a result, I only cleared out the Dark Brotherhood early in the game to defend against assassins, and that was pretty much it. I tried to find an army of goblins there, but I got lost, shrugged it off, and went home.
Vivec also seemed incredibly awful to me, simply impossible to navigate, but over time, I got so used to it that I could even run through it without flying, and then with boots and flight, it became even easier. I was surprised at how my final impression of it differed from my initial one. Mushroom houses are much worse; it's unpleasant to even go into them, and the model glitches on wall and staircase terrain.
I finished Bloodmoon; the main questline for werewolves felt a bit tedious in places: visiting nine ancient obelisks, clearing out the ice castle, and especially the final labyrinth – I started the expansion with a fully enchanted katana and was able to complete everything on maximum difficulty with one-hit kills, but they gave the monsters in the lab a million HP, which just made it annoying to click, heal, and spam healing spells, so at that point, I lowered the difficulty by 100. Otherwise, it's not bad considering the game.
The trading campaign seemed quite interesting, with branching paths and gradual village development, and the quests themselves are good; you can see that they tried to move away from the default faction format of the vanilla version and add some fun elements. Probably one of the most enjoyable things overall in the game. The Thieves’ Guild is also great; it’s easy and pleasant to steal, and you get a lot of money.
I didn’t have enough energy for the Tribunal; after finishing Bloodmoon and the main werewolf storyline, I barely touched it, and it generally felt kind of mediocre. A huge, empty city, boring sewers – as a result, I only cleared out the Dark Brotherhood early in the game to defend against assassins, and that was pretty much it. I tried to find an army of goblins there, but I got lost, shrugged it off, and went home.
Vivec also seemed incredibly awful to me, simply impossible to navigate, but over time, I got so used to it that I could even run through it without flying, and then with boots and flight, it became even easier. I was surprised at how my final impression of it differed from my initial one. Mushroom houses are much worse; it's unpleasant to even go into them, and the model glitches on wall and staircase terrain.
My sword, my trusted ally, unphased by my aspect.
