Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Thank you for your response. I decided to run some tests, and indeed, the changes took effect. However, in the current game, I already used the DeployReserveHero command to bypass this limitation. Now, each player has 4 heroes reserved. I did this because the computer player, having only 2 heroes, was too passive, staying in its starting location, presumably fearing that leaving its territory would make it a target for another player.