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Thank you very much for the answer!
Could you please help me if it's not too much trouble?
I've encountered a problem: most effects are quite easy to recolor and modify to one's taste, but sometimes effects contain a colorless-gray Glow, the color of which is baked into the particle binary.
Sometimes it's handled easily, as in the case with the zombie alt-up eyes; there, it was enough to find the color in RGB format and replace it with the required one, but in that case, it's just a simple glow with a single instance.
But sometimes I encounter animations with complex geometry.
For example, the paladin's lay hands (the twisting spiral around the hand). In it, there are more than 2200 instances of this Glow, and as far as I understand, each has an individual color shade.
The problem is that in this case, for some reason, the color is recorded as float 32, but changing it without breaking the structure (intensity, brightness, etc.), even via python, turned out to be very difficult.
Here's the gist: I would like to recolor many animations to the desired color, but the baked one is getting in the way.
For paladins, for example, the animation color is bluish-blue, and I wanted to get a golden one. But even if you recolor the original glow to yellow, at best you'll get green as the output.
Is there a way to modify such Glows to the desired color without jumping through hoops?
P.s. If anyone is interested, I found out that the color in the Particle is recorded as BGRA (Blue Green Red Alpha). In all effect files. Alpha is responsible for transparency. The higher the value, the brighter the glow, conventionally speaking
Could you please help me if it's not too much trouble?
I've encountered a problem: most effects are quite easy to recolor and modify to one's taste, but sometimes effects contain a colorless-gray Glow, the color of which is baked into the particle binary.
Sometimes it's handled easily, as in the case with the zombie alt-up eyes; there, it was enough to find the color in RGB format and replace it with the required one, but in that case, it's just a simple glow with a single instance.
But sometimes I encounter animations with complex geometry.
For example, the paladin's lay hands (the twisting spiral around the hand). In it, there are more than 2200 instances of this Glow, and as far as I understand, each has an individual color shade.
The problem is that in this case, for some reason, the color is recorded as float 32, but changing it without breaking the structure (intensity, brightness, etc.), even via python, turned out to be very difficult.
Here's the gist: I would like to recolor many animations to the desired color, but the baked one is getting in the way.
For paladins, for example, the animation color is bluish-blue, and I wanted to get a golden one. But even if you recolor the original glow to yellow, at best you'll get green as the output.
Is there a way to modify such Glows to the desired color without jumping through hoops?
P.s. If anyone is interested, I found out that the color in the Particle is recorded as BGRA (Blue Green Red Alpha). In all effect files. Alpha is responsible for transparency. The higher the value, the brighter the glow, conventionally speaking