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temnyrizar, since there are no triggers for obtaining spells, it's obvious that you need to run the function in a loop in a separate thread, with all sorts of checks to ensure that the hero exists and that it's only given once. That is, the function's overhead is much more complex than the function itself and can be implemented in many different ways (for example, always run a separate thread, or only when the hero appears for the player).
РПГ-сценарий для HoMM5: Путь героя ЧаВо по созданию карт для HoMM5: ЧаВо