There's a plugin in Blender that can directly import WRL files... well, it's too late, the task is solved = good, but yesterday when I was looking at the WRL file for the second time, the UV mapping seemed normal, that's why I asked for the texture (so I wouldn't have to search through folders), to see how it would look ))) oh well )))
Yes, maybe I should have tried the Blender plugin right away. Importing WRL into 3ds Max probably didn't read the UVs correctly.