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Exporting models and animations from the game for use in Unreal Engine.

#39
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Pavlinho
Could it be that the normals are simply inverted?
I thought the same thing at first, I fixed them, but nothing changed. And when I tried to apply a texture for UV testing, the model simply turned red. It seems that the UV coordinates are 0.0 for every vertex.
vova2112
That's exactly what's happening. If you add the Unwrap UVW modifier, you can see that the texture coordinates are likely based on world coordinates, and the model doesn't have a properly configured texture grid, which is causing the problems.
To solve this, you need to assign a material to the model and configure the texture grid to match the original texture.
Thank you, I'll try to adjust the UVs in Blender or 3ds Max.
Pavlinho
What texture should it be?
I uploaded the texture to the same folder on Google Drive (in DDS and TGA formats): https://drive.google.com/drive/u/1/folders/1k_flQrjwj4j13_6ZB8RDx4-MByRP4IJt

The model itself is located in the game files here: data/Arenas/Town/NewInferno/arc.xdb