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Exporting models and animations from the game for use in Unreal Engine.

#35
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Hello everyone,

Has anyone encountered a problem when working with Archangel, where loading a mesh results in the following error:
Calculating normals didn't go too well for submesh

I encountered this when loading a model from the Inferno town screen. I can't close the error; it keeps appearing endlessly.
Instead of Archangel, I tried converting this model using mesh2wrl, but the resulting WRL file seems to have UV problems because, when applying the material, the mesh simply turns black.
I haven't used mesh2wrl before; perhaps there are additional steps needed for correct UV mapping?

I've uploaded the original model file and the WRL file to Google Drive: https://drive.google.com/drive/u/1/folders/1k_flQrjwj4j13_6ZB8RDx4-MByRP4IJt
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