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Why all this hassle? A long time ago, about 10 years ago, I tried to make this map playable. I spent a month digging through the scripts, editing, changing, removing some quests, some heroes, castles, but... it didn't work. The map is overloaded with scripts and objects, which is why it crashes and doesn't save. It's a pity. This is my purely personal opinion.
For 10 years, I've been trying to figure out what affects the stability of huge and overloaded maps for this game. Through trial and error, I figured out one thing. It's the game build version (from Nival, Buku, or EWA). The most important thing is to have a clean, new profile when you decide to play incredibly complex scenarios and to choose the right build (because one incredibly complex scenario might work on one build but crash on another). Moreover, having your own mods (not global ones, but cosmetic ones) almost doesn't affect the game's behavior (many believe that the solution is to play without mods, but this is not always the case and has little impact on the result). And the hardware doesn't affect it at all (of course, if you don't have a Pentium 4)... I've upgraded my computer three times and haven't noticed any connection to the hardware. So, look for the right version of the game (on which the scenario "will work"). You can throw tomatoes at me , but my facts are strongly tied to practice (it's not just one old woman saying it, and I don't listen to "experts" with their "install a patch to fix memory" ). And I also found out through trial and error... the Buku build handles such huge maps best (but you can always try another one). And don't forget about the author's skills when creating the scenario/map (some maps can only be fixed by a miracle).