I just threw some files into a folder. I took a mod that changes the Academy Castle to a Conflux as a basis, removed everything from it that changed the castle itself, corrected the creature files, unlinking them from the castle and returning them to neutral creatures.
I looked at your link "New Creature Structure." It's not clear what needs to be done there, what exactly to download, and how to work with it. As far as I understand, you need to download something from here: https://github.com/Might-Magic-Heroes-5-5/MMH55/blob/master/Frameworks/NewCreatureFramework/NewCreatureFramework.yml
I don't understand what this yml file extension is.
1) You need to patch the game launcher .Exe so that it "knows" that it has more than 198 creatures. To patch the .Exe, you need to have Deflaktor's patcher (that's his nickname). The patcher patches the .Exe using files with the .yml format (essentially, YAML stores data about what and how the patcher should change in the game launcher).
2) You need to open types.xml and enter "something there, I don't remember what, but it's in the manual" (there's a line somewhere that controls the number of creatures).
3) You need to enter new creatures into types.xml and enter them in two places: one place simply lists all the creatures, and in another place, there's a list of creatures plus a second line below assigning them a number.
4) Don't forget to also create placeholders in the file system for all 999 creatures, i.e., from 199 onwards. You can just extract these from the NCF mod.
5) If you entered all the creature placeholders in the lists in types.xml, then you also need to write all 999 positions in the Creatures text file located in GameMechanics (and there is a RefTables folder).
6) Also, don't forget about UI camera for all creatures.
I don't remember the rest by heart; I can share my video as an example of adding one of the creatures.
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