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He doesn't need to be fast; he needs the Druids to have time to move around. Do you even know the abilities, or are you just talking? Your next sentence only confirms the latter. Of course, it's magic! Have you read the abilities of the High Elf Druids? Apparently not, otherwise you would know that they can increase the hero's magic skill.
And who's asking the Cyclops to attack? The Monk can strike at individual units or somewhere else, and besides, the Draconians are still just expendable units (they have to attack everyone and die), their main goal is to engage two units and reduce their morale. And what kind of morale are we talking about at the beginning of the battle? 50-100? That's ridiculous...
Your knowledge of heroes is truly beyond comment.
I know about the abilities. The maximum amount of magic skill that Druids can give to a hero is limited to 18. The Ranger hero's own magic skill as a defense is somewhere around 4-5 at level 20. That's a total of 23. You still can't get 30. A lot also depends on the artifacts, but you can only get 30 by equipping artifacts that increase magic skill. But does an Elf need that? In this way, you can also give a Dark Knight a defense of 20-25, which is completely uncharacteristic for him. In my opinion, it's better to develop racial directions, i.e., magic for the Elf and defense for the Knight. As for morale, the Orcs have an ability that gives them 50 to 100 morale points at the beginning of the battle, plus a building in the city gives them another 50. So, on average, you get about 130. The hero can also cast some kind of spell, and there you have it, the first level of morale. And that's no longer funny (and 100 points also provide good protection).
P.S. I've been playing Heroes since around July 2006. Not since the very release, but long enough. So, at the very least, I'm not a noob.