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Of course: Attack, Luck, Logistics, Leadership, and it wouldn't hurt to take some Machine skills.
In general, I prefer to develop skills like this:
I consider the following skills mandatory: Attack, Defense, and Leadership.
Leadership: Troop Gathering - Battle Frenzy - Inspiration.
Why like this? Because this is the best path in Leadership, and also the best way to reach the ultimate skill. Defense: Dodge, Retaliation, Resistance.
Why like this? Because Resistance helps Goblins, Centaurs, and Warmongers. Dodge is a very useful skill. It's essential against archers (especially against Elves). Often, players fight Orcs with Mages, so we take Retaliation (it significantly increases survivability). Attack: Battle Frenzy, Stunning Blow, Devil's Blow.
Why like this? Frenzy is very helpful in the early stages. And in the late game, Goblins, Centaurs, and Warmongers will deal much more significant damage. Stunning Blow is overpowered (especially with "Reinforce"). Devil's Blow is also overpowered (especially with "Reinforce" and the hero Krag). There are 3 more skill slots left. Usually, I take Luck, Battle Shout, and Chaos Ward. If we are playing against a Mage, this development is simply ideal. If not, we still have a good choice. Luck: if against a Mage: Magic Resistance - Barbarian Luck - Soldier's Luck/Luck of the Draw. If not against a Mage: Luck of the Draw - Soldier's Luck - Deadly Luck/Spoils of War. Why like this? If against a Mage, Magic Resistance and Barbarian Luck will help a lot – damage is reduced by almost half. If not against a Mage, Luck itself is good + Soldier's Luck/Luck of the Draw. Battle Shout: if against a Mage: develop Battle Shout - Mighty Shout - Distraction. If not against a Mage: develop Battle Shout - Mighty Shout - War Cry. Why like this? The abilities themselves are very useful, and if we are playing against a Mage, developing Distraction will make the enemy use magic less often because they will move less. Chaos Ward: Weaken Chaos - Curse of Chaos - Fire Fury. Why like this? I always take it. Even if we are not playing against a Mage, the "Fire Fury" ability will help us a lot. +10% damage is decisive in the late game, especially considering that it is fire damage. If we are not playing against a Mage, we try to take Chaos Ward as the last skill. But if we are playing against a Mage on a Chaos map, it's a real win. :smile13:
Wow, I wrote a whole essay here :cool: I hope you appreciate my efforts, because we both understand what I'm talking about ;)