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🍁Nine Ancient Obelisks

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Naria is a sweetheart. She provided housing (and even repaired it if it was destroyed), gave out relics, didn't just kill players for no reason, didn't threaten them with eternal torment, and most importantly: her motivation had some grandeur, some coolness to it. And Naria even adopted one of the players and spanked them! Isn't she just golden?

Meanwhile, the Black Knight: well, I'm a simple guy, I won't play the nobility game, you give me obelisks, and I might free you later, or I might not.

And everything would be okay, even funny, if a phantom hadn't appeared in the plot, presented as a truly unpleasant, concentrated evil. And the Knight immediately steps aside, because what is he... just a patriot with a simple motivation. But she, yes, is a rare sadist.

And it turns out to be a kind of BDSM version of Arselia and Akonia, because here the benefit from cooperating with the villains is negative, plus there is a 99% chance that your good, pleasant country will be destroyed, and there is almost complete hopelessness all around.

And you realize that it will be even worse in other countries, because Calcite will confirm it. And you can't say that it's our fault. It seems like everything is going strictly according to the plot.

In general, it's fun as it is.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"