Skip to content

МОД: Клинок Армагеддона / Armageddon's Blade

User Avatar
#775
Auto-translated
For those who do not understand how the Armageddon's Blade mod campaign will work: everything takes place 2 years after the end of the Tribes of the East Campaigns.
 
[When I decided that the mod would indeed have its own campaign, I set a goal similar to that of the "Hammers of Fate" DLC—namely, 3 campaigns with 5 missions each. Subsequently, Андрей_21 proposed the idea of creating an introductory map for players to start with; the idea was very correct and sound, and I naturally agreed.]
 
There will be 4 stages of campaigns
0) An introductory "Prologue" (like the Tribes' Fury "Raven's Slaughter" in Tribes of the East). A short map that will introduce you to the mod's new features.
1) Demon campaign (5 missions) "demons grow stronger"
2) Human campaign (5 missions) "humans weaken and retreat"
3) Elemental Lords campaign (5 missions) "elementals charge in and save the humans, kicking some demon ass"
 
Let's talk about the prerequisites.
In Heroes 5, the developers introduced the elven language "Monlin" (translated as song of the earth); you can google it later if you are interested.
In this language, there is the word Shan=shadow and Mon=earth, resulting in Shanmon
The only known continent of Ashan at the time of the end of Heroes 5 Tribes of the East is "Talan" from elvish (green glade).
To the north of the Ashan map, there is a sea called the Sea of Shadows. Beyond this sea lies the continent of Shanmon (Shadow Land).


Why did I describe the prerequisites? Because they affect the perception of the opening cinematic, the mod's Prologue. You can watch it on YouTube
In conclusion, I want to say that I thought through these details simply so that those playing the campaign would find it more interesting and wouldn't ask questions like "when did this even happen?"
I am not an Ashan lore expert—not at all. Moreover, I know perfectly well how Ashan was conceived during the development of Heroes 5; having missed all deadlines, three Ubisoft screenwriters spent a couple of months before the game's release hastily copying world-building and history from another universe using ctrl c + ctrl v. Then, in subsequent parts, the writers tried to fix what had resulted in Heroes 5.
 
In general, to those who come to the comments to write about lore and complain that things on our internet are not as they should be on their internet: I want to say it is useless. With your instructions and hate, you will be like psychiatric patients in a public square. We'll watch, we'll listen, and then we'll send you far away.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation