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Strictly speaking, I played it like an RPG, and I still do; the style of leveling up felt natural to me.
By the way, some RPGs were no less harsh than Revan's experience. In one, for example, the entire game was an indescribable horror for the character, with minimal chances of reaching the end alive. Moreover, that RPG was entirely combat-focused, where, at the whim of randomness, you either became useless or something even worse. I was constantly getting debuffs.