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Let's say there's a hypothetical black dragon with 10 ice resistance and 10 speed, and a red dragon with 9 in both stats. The opponent equips the red dragon with a ring that adds +1 to ice resistance. Both dragons now have 10 ice resistance. However, the black dragon still flies further. Logically, it should move first, right? Some people just look at the mechanics through the lens of their dislike for Overlord Edition (OE). If OE introduced a turn order scale, they would criticize it just as hardcore fans of Heroes of Might and Magic III did with a certain patch in Heroes of Might and Magic IV. Of course, instead of the speed stat, you could tie the turn order to randomness... but then luck would become a deciding factor, which is even less suitable for esports. And calculating the turn order based on the slot in the army is a mechanic from Heroes of Might and Magic III. It's very helpful for managing individual units, you know. There's also a funny quirk in that game: when you kill one stack of a uniform creature, and your unit was supposed to move next, instead, the second stack of the same uniform creature from the opponent takes the position on the turn order scale and moves first.