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Ment, if two creatures have the same initiative and speed, what determines which one goes first? Is it just another workaround? Then what's the point of initiative and speed? What a brilliant mechanic from the olden era! How do heroes manage without speed then? Apparently, that third "magic workaround" solves it.
Well, I honestly said that I like the approach in the third game more, where there's only one parameter, and in case of a tie, it's determined by position.
It's not that the olden era did it right; it's that in Heroes, the turn order is a traditional point of contention, and it has never been fundamentally better than it is now.
In the third game, there was a good, simple algorithm, but speed was too overpowered. It gave you the first turn, allowed you to move faster on the battlefield, and move faster on the map. In the end, no other parameter was as important or even close.
In the fifth game, they did well by having initiative, but without rounds of combat. However, I don't really like the hidden parameters and the overall balance. The fact that there's additional tactical depth with different creatures having different turn frequencies seemed very pleasant to me.
Well, in the olden era, there are workarounds in some specific cases... So what? For Heroes, it's even better than average. Just take another look at this and see for yourself.
Author
After taking the required percentage of damage, it is processed by a function that modifies the damage from magic. That is, the damage from the Fire Shield is affected by: the hero having the Sphere of Fire, a secondary skill, and a magic specialization; ignoring part of the damage by Stone, Steel, Gold, and Diamond Golems; and the presence of a stack of the Fire Protection spell applied to the target receiving damage from the Fire Shield.
At the same time, everything that affects the chance of casting the spell: resistances, immunities, cursed land, antimagic garrison, artifacts that prevent casting - does not affect the damage received from the fire shield. The only exception is that the fire shield does not affect creatures with fire immunity (Ifrits, Fire Elementals, Firebirds, and improved versions of these creatures).
There's a ton of this kind of nonsense in every game.
That's why I don't see any reason to focus only on the fact that in the olden era, speed is also a bit like initiative. It's a minor thing to me...
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Or here's another masterpiece.
Author
The chances of a Fairy Dragon casting one or another spell in the original game are:
Ice Bolt: 16/153
Lightning Bolt: 17/153
Fireball: 21/153
Magic Arrow: 15/153
Ice Ring: 20/153
Chain Lightning: 19/153
Meteor Shower: 23/153
Inferno: 22/153
It's easy to see that the spell IDs are used as probabilities. This is a bug in the game - the correct probabilities are programmed, but they are not used. The bug has been fixed in HD+.