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A new patch v25.02.2025 has been released on Boosty
https://boosty.to/waterfall (the first post on the page).
Description of the new features:
1) A new spell of level 4 Chaos magic, "Inferno", has been added to the game. It deals fire damage in an area of 5x5 cells.
2) The Quick Split mod has been permanently installed in the game, which allows you to instantly separate units from the first slot in your army on the adventure map (you just need to press the C key on the keyboard and select this spell in the spellbook). Important note: this spell occupies the 3rd slot for adventure magic, and if you are playing maps where the authors have used this slot for themselves, then it will not work, of course.
3) For Multiplayer, the ability to separate not half of the army stack, but 1 unit, has been added using the shift key. In Multiplayer, the QuickSplit mod does not work, so you will still have to manually separate units, but now you save time because you don't need to hover over the number of creatures to enter the number 1. You just need to hold down shift, drag the creature, and press enter on the keyboard; the separation speed has increased by 2 times compared to version 3.1.
4) A new animation playback speed has been added to the game on the battlefield. If the maximum speed was 3 times faster before, now the maximum speed is 9 times faster (the speed of 3 times remains, it is the second to last).
5) DLL libraries from the author of Heroes 5.5, Dreadknight, have been added to the game (there are many different small fixes; if you are interested, read about them in the patch notes).
6) New Campaigns have been added! Now you can play not only the original campaigns of Heroes 5 and its two expansions on the mod, but also the recreated campaign from Heroes 3: The Restoration of Erathia, as well as the first mission of the mod (in the future, there will be another campaign for Demons, Humans, and Elementals).
7) A griffin dwelling has been added, similar to the one in Heroes 3.
8) Animations of Giant heroes on the adventure map have been accelerated.
9) A new center perk has been added for Humans, "Relentless Counterattack". Now, creatures of the Order faction with this center perk will always respond to attacks (except for attacks that cannot be responded to).
10) A new center perk has been added for Elves, "Protection of the Forest". Now, when Elven creatures attack, the Forest will entangle the roots of the enemies they attack.
11) Wisdom has been moved to the education branch.
Eagle Eye has been moved to the logistics branch.
Lord of Chaos is now learned through Lord of Lightning.
12) Bear Strength has been removed from the machine branch; the bonus from Bear Strength has been added to the Plague Pit (+10% to the HP of troops). The Plague Pit ability has been renamed to "Secrets of Life".
13) A new appearance has been added for Sorcerers and Wizards (now they look like their ancestors from Heroes 3). The development of these models was paid for from the mod's fund on Boosty; thank you very much, this is all thanks to YOU!
Important! The new campaigns appeared exclusively thanks to:
1) Andrey (he put everything together, refined the scripts, created the campaign interface, and created the tutorial map).
2) Violetta (she recreated 3 maps from the Restoration of Erathia campaign from scratch).
3) Grigory (he created all the cutscenes for the campaigns).
4) and a little bit from Sergey (he generated ideas and headaches for the team :3
p.s. Masgak, fire priests are now teleporting creatures (like Jarls), attacking a target (100% damage) and dealing damage to all enemies around the attacked target (they deal 20% damage). This is an ideal unit for a quick rush into the crowd or box of the opponent (and they can also throw a fireball and put up a wall of fire).
https://boosty.to/waterfall (the first post on the page).
Description of the new features:
1) A new spell of level 4 Chaos magic, "Inferno", has been added to the game. It deals fire damage in an area of 5x5 cells.
2) The Quick Split mod has been permanently installed in the game, which allows you to instantly separate units from the first slot in your army on the adventure map (you just need to press the C key on the keyboard and select this spell in the spellbook). Important note: this spell occupies the 3rd slot for adventure magic, and if you are playing maps where the authors have used this slot for themselves, then it will not work, of course.
3) For Multiplayer, the ability to separate not half of the army stack, but 1 unit, has been added using the shift key. In Multiplayer, the QuickSplit mod does not work, so you will still have to manually separate units, but now you save time because you don't need to hover over the number of creatures to enter the number 1. You just need to hold down shift, drag the creature, and press enter on the keyboard; the separation speed has increased by 2 times compared to version 3.1.
4) A new animation playback speed has been added to the game on the battlefield. If the maximum speed was 3 times faster before, now the maximum speed is 9 times faster (the speed of 3 times remains, it is the second to last).
5) DLL libraries from the author of Heroes 5.5, Dreadknight, have been added to the game (there are many different small fixes; if you are interested, read about them in the patch notes).
6) New Campaigns have been added! Now you can play not only the original campaigns of Heroes 5 and its two expansions on the mod, but also the recreated campaign from Heroes 3: The Restoration of Erathia, as well as the first mission of the mod (in the future, there will be another campaign for Demons, Humans, and Elementals).
7) A griffin dwelling has been added, similar to the one in Heroes 3.
8) Animations of Giant heroes on the adventure map have been accelerated.
9) A new center perk has been added for Humans, "Relentless Counterattack". Now, creatures of the Order faction with this center perk will always respond to attacks (except for attacks that cannot be responded to).
10) A new center perk has been added for Elves, "Protection of the Forest". Now, when Elven creatures attack, the Forest will entangle the roots of the enemies they attack.
11) Wisdom has been moved to the education branch.
Eagle Eye has been moved to the logistics branch.
Lord of Chaos is now learned through Lord of Lightning.
12) Bear Strength has been removed from the machine branch; the bonus from Bear Strength has been added to the Plague Pit (+10% to the HP of troops). The Plague Pit ability has been renamed to "Secrets of Life".
13) A new appearance has been added for Sorcerers and Wizards (now they look like their ancestors from Heroes 3). The development of these models was paid for from the mod's fund on Boosty; thank you very much, this is all thanks to YOU!
Important! The new campaigns appeared exclusively thanks to:
1) Andrey (he put everything together, refined the scripts, created the campaign interface, and created the tutorial map).
2) Violetta (she recreated 3 maps from the Restoration of Erathia campaign from scratch).
3) Grigory (he created all the cutscenes for the campaigns).
4) and a little bit from Sergey (he generated ideas and headaches for the team :3
p.s. Masgak, fire priests are now teleporting creatures (like Jarls), attacking a target (100% damage) and dealing damage to all enemies around the attacked target (they deal 20% damage). This is an ideal unit for a quick rush into the crowd or box of the opponent (and they can also throw a fireball and put up a wall of fire).