Good day. Could you clarify the details regarding NFC or, as it is correctly called, the "Extended Creature List," and whether something similar already exists for the Artifacts? 1) Are these changes made directly to the game's EXE code? In other words, are they the result of the work done by clever people, and is there no point or need to repeat it yourself because it's very complex? (specifically, considering the difficulty of creating such an "extension"). 2) Is there a more or less "empty" version of this extension? That is, with an empty list (for your own needs) and without any third-party mods on top? (I once found a link on external sites, but there, you still had to manually enter all the new IDs, otherwise the game wouldn't work. I'm wondering if there has ever been a kind soul who created a "template" and uploaded it in that form. (For example, in NFC, there was something like 1/1 Yeti in all the empty slots/IDs). 3) Are there any other similar "extensions" that add more freedom for modding? --- --- --- *) The context is that I have only worked so far using the standard 3.1 version, but now, to implement further ideas, I definitely need more creature IDs and other templates to work with. And I have already realized that it is not possible to add them in the required quantities using simple methods. 🤔
I use the following in my mod:
New Creature Framework (new creature IDs)
New Artifact Framework (new artifact IDs)
New Hero Class Framework (new hero class IDs)
All of this involves modifying the game's launcher (.Exe) at its core. These YML files interfere with it and force it to "take into account/know/use" the changes in the types.xml list, which is stored in the data archive.
At one time, I downloaded them from this forum and manually configured them (I copied data from NSF into types.xml and the lines with 999 creatures + empty creature templates). It is important to preserve all the links so that the game does not crash.
I don't remember exactly about NAF, but it was simpler than with NSF (and it's not that difficult to take a template, links to an artifact, and simply delete all the "original" content by inserting the copied content; it just takes time and effort).
I think I found NHCF somewhere on Dreadknight's site, and Waterfall has a video in the video tutorials section - a recording of a stream where I added a new class to the game.
So, there are two options: either you download mods in parts and reconfigure them for yourself, as I did, or you download Armageddon's Blade and overwrite my additions with templates, and then, after clearing everything, you start doing what you want.