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Rock of Grimheim

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#61
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The AI plays very strangely on any difficulty level. I became especially convinced of this while developing this particular map. There were all sorts of things happening at different stages...

You are probably very scared by Nixan's speeches, but I can assure you, as an experienced PvE player and map creator who has seen the entire Walkthrough, that you can compile a whole manual from those streams on how not to play PvE in Heroes 5. The outcome is so predictable that it's almost funny, but I, Zobr, the lunar phase, butterflies on the other side of the Earth are to blame for everything, but not the player. Nixan started well. But as soon as he reached the surface, something strange began... but let's not talk about sad things. Fairly, he correctly pointed out some of my mistakes, but that's just a drop in the ocean...

So, my position is like dwarven steel: I will not adjust the balance for those who play the Hero but don't remember anything in the texts, ignore side quests, don't even want to understand a little about the new Faction on a map about that Faction, and then are surprised that they didn't win. But I will definitely consider normal Walkthroughs, where it is clear that, for example, the Sky Warriors in the fourth wave drink too much blood, and in the fifth, they don't drink anymore.

A map creator is a creator who works a lot and does it for free for himself, for the game, and for its community. He must be proud and distinguish between harsh but justified criticism and unpleasant nonsense. This is my position regarding Nixan's Walkthrough. As for the difficulty policy... I really love games by Miyazaki. Such a relaxing, kind game for everyone... What is the source of inspiration, that is the policy) And I have never been inspired by the Master, but I am a fan of the Red Haven formula. And his maps are definitely not simple)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"