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Oh, that Godric... there's a purely technical reason: I made the cutscene first, and then the gameplay for the initial stage. And in the process, I lost the ability to edit that cutscene. I only found out about this a few years later. So, I simply couldn't rename Godric in the cutscene and add a few seconds to the dialogue. If you look at the biography of this Godric, you'll find that it's not the same Godric; he doesn't resurrect in the plot.
The map design is even better here. It was worse before.
I checked the skull: it works correctly. Are you sure you have version 3.1 of the game? The dialogue box with reward choices appears if you give the skull. Silanna's cloak is located under the protection of the druids, before the bridge.
Well, this is the first map. But I still like it: there's something charming and heartfelt about it.