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МОД: Клинок Армагеддона / Armageddon's Blade

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#724
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The League of Shadows has an overpowered ability with double initiative... Everything else was quite good, with excellent use of combat scripts, in my opinion.

Well, I'm considering the balance of core perks based on the most overpowered core perk in the vanilla game. True Luck allows you to always strike with luck. From an efficiency standpoint, doubling the damage here and now is better than the prospect of acting more often in battle; you can one-shot an enemy stack, and then their initiative won't matter. If I remember correctly, the spread on the starting scale is 0.25, so a x2 initiative buff will have more impact on the second turn of creatures and beyond.

Nevertheless, I also think that "Shadow Lord" is very strong, and that's why the path to it goes through 4 branches + a racial ability. I think that x2 initiative is very suitable for such a stealthy and initiative-based faction as the Dark Elves.

By the way, there are no scripts in the mod, none at all. I don't know scripts and I don't know how to write them.
The new core perks are implemented using workarounds with Blood Wrath.
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