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Rock of Grimheim

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raspisnoy
It was a joke). And yes... I finished it. It was really tough. I fought until I was exhausted... now I'm going to play Warhammer 40,000: Rogue Trader to relax. There's no need to add anything about what I like/dislike. As I mentioned above, this is the scenario of the year! No more, no less. Just a fact! I'll say one thing: I read and promptly forgot all the initial tutorial in the form of tips on upgrading in the game. I still built my build as I saw fit and didn't make a mistake (screenshot). I invested everything in defense, as I decided that the skill would be unnecessary in my build (although this is not canon if you play as a mage). I would never choose this Faction (if it were in the main game). These gnomish demons are just not balanced. If there were ordinary gnomes on runes, I think the Walkthrough wouldn't be so difficult. But I was very interested in winning with an unusual Faction. It was very annoying that I was kept in the dungeon for so long (I love rushing, so I was worried that everyone would level up without me). When I reached the mentor, it was already too late to change anything, and it wasn't necessary. I defeated the mentor just for fun and just in case. The two most difficult packs of neutrals guarded the B. of Enlightenment and the Cartographer. The neutrals are difficult because I played without losses, unlike battles with opponents, where losing is acceptable. I killed everything possible on the map.)) I love battles, but I'm not very strong in lore, so I don't have much to say about the history. Now that I know all the pitfalls and tricks, I will definitely replay it later in a different way, through Chaos. Thank you for the game. It gave me a lot of pleasure! Good luck!
Thank you for the Walkthrough. Yes, the balance of the new Faction will still be adjusted. Although there won't be any major changes. Just in case, I'll remind you that the map and the Faction were created by different people, which creates some difficulties. To be honest, the new Faction is the biggest problem with the map. It is quite specific according to the original author's idea, and I also need to fit within my own difficulty limits. But we will continue to work on this.

I wanted to save the tutorial somewhere so that I could view it at any time... but I haven't figured out where and how yet. For the most part, it describes the simplest strategy for the start.

The Giganteans have an obscure weakness to one high-level spell that is NOT of the Darkness school.

I'm glad you liked the map.)

Added 5 minutes ago
Antik
I played for two weeks and quit - I got bored. The new creatures are very annoying: you don't know what to expect from them and how to build a battle tactic and, moreover, how to develop the castle. Why was it necessary to change the classics, it is not clear. In addition, it is depressing that the author imposes the hero summoning magic: why does a goat need an accordion, after all, it needs Chaos. There are other complaints (for example, the plague in the third week, or why the Necromancer immediately gets level 10, while the main character is still lower). In general, the map caused me irritation and rejection. It's a pity that a talented author went down the path of developing "frills" instead of tactics and strategy. However, this is the author's right. All the best.
The community traditionally divides into those who appreciate new content and those who don't. Unfortunately, I belong to the former. Besides, I am very glad to use materials from the RTF and NCF mods. This way, more people will see them in action, and they won't just gather dust in the workshops of Zobyr or other authors.

So, this is a quite ordinary story. And all the best to you.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"