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From the frying pan into the fire.

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#19
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raspisnoy
I haven't finished playing yet, but I already have a couple of comments about the map. Regarding the neutral creatures: all the packs are a mishmash (which I like – it diversifies the combat tactics), and unexpectedly, there are light unicorns in the Order outposts... it could be understandable, but only if there was another upgrade for them in the light faction. However, the game itself encourages you to take the second school as darkness (hut, temples), and considering that chaos is abundant at the base, it would be logical to have a spell for that. But alas, this is a knight, and at this stage of the game, we have 5 in the spellbook and don't push it. I don't know how it is in Shio, but on the surface, the mentor was eaten by wolves, so again, we're just figuring things out. The main drawback so far is the damn, machine-like, asynchronous text translation, which ruins all immersion in the game. It feels like a couple of slow-witted individuals decided to punish the janitors in hell. Please, don't do that! At least until programs learn proper stress and semantic intonation.
P.S. regarding mods... I had GEMRed installed before this, and the rest didn't spoil the game. The game is stable, no crashes – everything is fine in that regard. And yes... if the map is planned as part of a campaign, then level 25 for the first part is too much (what will be the point of leveling up?), unless a campaign with the participation of several heroes is planned.
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P.S. I finished the map. It's nice, not cumbersome, and the cutscenes are all great (if you throw the voice acting in the trash). I leveled up the spellbook to 8 (with equipment, it can be up to 14 + dark knight). There's not much to do at the bottom, and there's no need to – it's the level cap (taking the Castle is even more pointless), I cleared the well out of habit, +1 to the spellbook, kicked out the phoenixes for the +3 amulet, and broke into the witches' lair for dragon armor. I liked it. Two suggestions: improve the voice acting and increase the difficulty (it's too easy on Grandmaster, and Laslo is a dummy that attacks from range) + the castle defenses are too weak compared to the neutral creatures. Thank you for the game!


Thank you for the Walkthrough. The map won't change much anymore; it already works more or less as intended. In the end, many of my decisions are aimed at matching the narrative and my idea, which will be visible in the following campaign missions. I'm thinking about removing the scroll of blindness from the map (because it really makes things too easy), increasing the garrison of the demon city, and, by the way, I'll ban dragon armor; I somehow forgot about it.

Unfortunately, you'll have to put up with the voice acting. I understand that it might offend some people, but it's simply easier to make cutscenes with it, however paradoxical that may sound, and even with such voice acting, I personally find it easier to perceive the cutscenes.

Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"