I don't understand you... If you mean that developing towards economy in the first week is justified on these templates when playing Multiplayer against a human, then you are deeply mistaken (you named three main SoD templates, on which tournaments were held before), the tactic of switching to economy is simply disastrous (you can ask good online players about this).
Where did you get this information from? Have you played on this map against a human using the scheme of focusing on economy and mining heroes first, and then everything else, or do you know of examples where games were won against a good player by focusing on economy and building the capital first, and then the army? Or are you just stating your opinion, which is not supported by anything and is not guaranteed to be correct?
And this is far from the most difficult example. Of course, you can argue that you won't play such maps. It's your choice; some may not agree. But if you have to play, you will definitely change your tactics.
if you can, send me a version of such a map to my email first