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I posted in the “Experiments with RAM” thread, where I analyzed the computer’s RAM. There are no RAM errors. However, it still crashes when it reaches 1.3 GB (not even 1.9 GB; the game is exclusively 32-bit, with a maximum of 2 GB). And this only happens on large and very large maps (not even 256x256 and 320x320) or on maps with a huge number of objects and effects. It also sometimes crashes when loading a campaign mission. And during the AI’s turn, it rarely crashes, but it does happen. Moreover, the higher the memory usage, the higher the probability of a crash. I am sending information about Direct3D 9 (taken from GPU-Z); its components are installed along with the game Command & Conquer 3: Tiberium Wars. In the NVIDIA control panel, a frame rate limiter is enabled for this game, set to 60 fps, and streaming optimization is set to “Auto.”