General
Adapter Index	0
Vertex Shader Version	3.0
Pixel Shader Version	3.0

Texture Limits
Max Texture Width	16384
Max Texture Height	16384
Max Volume Texture Extent	2048
Max Texture Repeat	8192
Max Texture Aspect Ratio	16384
Max Anisotropy	16
Max Texture Blend Stages	8
Max Simultaneous Textures	8

Limits
Max Active Lights	10
Max User Clip Planes	8
Max Vertex Blend Matrices	4
Max Point Size	8192.0
Max Primitives for DrawPrimitive	16777215
Max Streams	16
Max Stream Stride	255
Max Vertex Shader Constants	256
Max Simultaneous Render Targets	4

Caps
Read Current Scanline	Yes
Overlay DDI	No
Autogen Mipmap	Yes
Calibrate Gamma	No
Share Resource	Yes
Manage Resource	No
Dynamic Textures	Yes
Fullscreen Gamma	Yes
Flip/Discard width Alpha	Yes
Copy to Vidmem	Yes
Copy to Sysmem	Yes
DXVA-HD DDI	No
Windowed sRGB Gamma Correction	Yes
Presentation Intervals	Immediate, One, Two, Three, Four
Hardware Cursor	High-res

Device Caps
Blit from Sys to Nonlocal	Yes
Can render after Flip	Yes
DirectX 5 Compliant	Yes
DirectX 7 Compliant	Yes
DrawPrimitive-aware	Yes
Execeute Buffers from Sysmem	Yes
Execeute Buffers from Vidmem	Yes
Hardware Rasterization	Yes
Hardware Transform and Lighting	Yes
N Patches	No
Hardware Rasterization, Shading, Transform and Lighting	Yes
Quintic Bézier Curves and B-Splines	No
Rectangular and Triangular Patches	No
Uncached Patches drawn efficiently	No
Separate Texture Memories	No
Retrieve Textures from Sysmem	No
Retrieve Textures from Vidmem	Yes
T&L Vertices from Sysmem	Yes
T&L Vertices from Vidmem	Yes

Raster Caps
Anisotropic Filtering	Yes
Interates Color Perspective correctly	No
Dithering	No
Depth Bias	No
Range Fog	Yes
Lookup Fog	No
Vertex Fog	Yes
LOD Bias	No
Multisample toggle	No
Scissor Test	No
Slope-Scale based Depth Bias	No
W-Buffer	Yes
W-Based Fog	No
Z-Bufferless HSR	Yes
Z-Based Fog	Yes
Z-Test	Yes

Texture Caps
Alpha in Texture Pixels	Yes
Draw Alpha from Texture Palette	Yes
Cube Textures	Yes
Cubemaps must be Power of Two	No
Mipmapped Cube Textures	Yes
Mipmapped Textures	Yes
Mipmapped Volume Textures	Yes
Conditionally not Power of Two Textures	No
Projected bump-env Lookups	Yes
Perspective Correction	Yes
Textures must be Power of Two	Yes
Projected Texture Transformations	Yes
Square Textures only	No
Tex Repeat not Scaled by Size	Yes
Volume Textures	Yes
Volume textures must be Power of Two	No

Shader Caps
Alpha for Gouraud-blending	Yes
Colored Gouraud-shading	Yes
Fog with Gouraud-shading	Yes
Goraud-shaded Specular Highlights	Yes

Source Blending
Blend Factor	Yes
Both Inv Src Alpha	Yes
Both Src Alpha	Yes
Dest Alpha	Yes
Dest Color	Yes
Inv Dest Alpha	Yes
Inv Dest Color	Yes
Inv Src Alpha	Yes
Inv Src Color	Yes
Inv Src Color 2	No
One	Yes
Src Alpha	Yes
Src Alpha Sat	Yes
Src Color	Yes
Src Color 2	No
Zero	Yes

Destination Blending
Blend Factor	Yes
Both Inv Src Alpha	Yes
Both Src Alpha	Yes
Dest Alpha	Yes
Dest Color	Yes
Inv Dest Alpha	Yes
Inv Dest Color	Yes
Inv Src Alpha	Yes
Inv Src Color	Yes
Inv Src Color 2	No
One	Yes
Src Alpha	Yes
Src Alpha Sat	Yes
Src Color	Yes
Src Color 2	No
Zero	Yes

Z-Buffer Comparison
Always	Yes
Equal	Yes
Greater	Yes
Greater Equal	Yes
Less	Yes
Less Equal	Yes
Never	Yes
Not Equal	Yes

Alpha-Test Comparison
Always	Yes
Equal	Yes
Greater	Yes
Greater Equal	Yes
Less	Yes
Less Equal	Yes
Never	Yes
Not Equal	Yes
