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🍁Nine Ancient Obelisks

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After spending 10 hours reading a magical tome, Kamistella gains access to learning basic water spells.

Cure I
Water magic. Outside of battle, it restores all health to the selected target. Requires 30 experience points to learn.
Cure II
Water magic. Outside of battle, it restores all health to the selected target. One OD grants 2 charges. Requires 40 experience points to learn and the previous skill.
Cure III
Water magic. Outside of battle, it restores all health to the selected target. One OD grants 3 charges. Requires 50 experience points to learn and the previous skill.

Heal I
Water magic. Restores 100+20 health points to the selected character for each 1 point of intelligence. Crit: the effect is doubled. Requires 50 experience points to learn.
Heal II
Water magic. Restores 100+20 health points to the selected character for each 1 point of intelligence. Crit: the effect is doubled. One OD grants 2 charges. Requires 75 experience points to learn and the previous skill.
Heal III
Water magic. Restores 100+20 health points to the selected character for each 1 point of intelligence. Crit: the effect is doubled. One OD grants 3 charges. Requires 100 experience points to learn and the previous skill.

Resurrection
Water magic. Returns a fallen character to life (only works during battle). Requires 200 experience points to learn.

Purify I
Water magic. Removes negative effects from the selected character. Requires 50 experience points to learn.
Purify II
Water magic. Removes negative effects from the selected character. One OD grants 2 charges. Requires 60 experience points to learn and the previous skill.
Purify III
Water magic. Removes negative effects from the selected character. One OD grants 3 charges. Requires 70 experience points to learn and the previous skill.

Water Bolt I
Deals 100+20 damage to the selected target for each 1 point of intelligence. Range: 4. Crit: damage is doubled. Requires 30 experience points.
Water Bolt II
Deals 100+20 damage to the selected target for each 1 point of intelligence. Range: 6. Crit: damage is doubled. Requires 40 experience points and the previous skill.
Water Bolt III
Deals 100+20 damage to the selected target for each 1 point of intelligence. Range: 8. Crit: damage is doubled. Requires 50 experience points and the previous skill.

She also learns who the water miracle worker in Asugah was – Nitra from Onkaiha.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария