Skip to content

Exporting models and animations from the game for use in Unreal Engine.

#10
Auto-translated
Pavlinho
by the way, how does Unreal Engine 5 react to this difference? Does it require that the model's skeleton and the animation skeleton be scaled equally? Or, for example, does it simply read the model in a specific pose with its skeleton, and the animation of that skeleton, regardless of the scale...?

In Unreal Engine, there are no problems. We import animated models in FBX format, and they are all the same size.

Statistics

Welcome our newest member: artem

Users Online 3 users 1908 guests