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And it's not like it doesn't matter to some people about all sorts of silly minor holidays; I'm still surprised... Well, at least they did something good with the re-reveal, and that's something to be thankful for.
With this music, this city design, and the ability of the Death Knights, it's now obvious what inspired the Necropolis faction the most during development. Overall, it's decent, although I agree about the vampire bats. Regarding the perceived underpowered ability of the ghosts – if it's a classic 100% vampirism, then, on the contrary, for a low-tier unit, it's very, very strong; it's a no-brainer way to break through enemy lines without losses. Overall, the Necropolis seems like a faction that can very easily replenish its numbers and rolls over neutral creatures if it also has the classic Necromantic ability; we'll see if they get banned in PvP.